#ehh shouldnt i be able to see the texture to the left side?

35 messages · Page 1 of 1 (latest)

wintry canyon
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im sure i was able to see a preview of the texture to the left but it isnt there anymore i dont know what i clicked or why it isnt there anymore (this is my first time trying to use blockbench and i dont know what im doing)

snow sonnetBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

wintry canyon
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aaaaaaaaaaaaaaa

toxic portal
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Delete all your textures

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Select on the right main folder "bone"

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And create new texture

wintry canyon
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didnt work

toxic portal
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ehh

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wqb will help

wintry canyon
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oh

toxic portal
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@cloud spire Can you help please?

cloud spire
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!faq dontping

snow sonnetBOT
# cloud spire !faq dontping
FAQ
Server: Dont Ping

As stated in Rule 9 in #info-and-rules you shouldn't ping random people or moderators for help with Blockbench/Minecraft (unless you specifically need that one person because of an earlier conversation).

cloud spire
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Do you want to merge all your textures into one?

wintry canyon
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it used to show this to the left while on paint

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now it doesnt

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i have no clue why

cloud spire
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You need to have the object selected to show the UV in preview

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And something needs to be assigned to that texture

wintry canyon
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what is an UV

cloud spire
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!faq uvmapping

snow sonnetBOT
# cloud spire !faq uvmapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

wintry canyon
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ohmygodddddddddd aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

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how do i fix this

wintry canyon
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ehm

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oh well i fixed it

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no clue how but i did

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agh