I’m trying to make a copy of my model’s texture, but in a separate color (as a variant of the original). Part of the texture is made of transparent pixels, and whenever I try to use the paint bucket to replace the old pixels with the new color, they just overlap and mix into a new, unwanted color.
Is there some way to get the paint bucket to replace the old pixels rather than mixing the two colors? Or will I have to erase and redraw the entire transparent section?