I've just started using Blockbench, and I'm struggling a little with the whole Armour making thing. I'm trying to make my first ever mod which focuses on a late-game set of gear, and I just don't really know how to get the armour right. Is there any way Someone can help me? I'm also probably going to need some help making the code and model implementation work smoothly. Any one willing to tell me how to do it or give a tip? Anything's appreciated
#Struggling with an ambitious first mod
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Why do some cubes colour at the same time as others?
!faq uv-mapping
Blockbench: UV Mapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
I tried to convert a model from a gecholib animated model into a modded entity and the textures seem to break every time, why is this, and is there a fast and effective fix?
I'm also trying to get good textures for most of the weapons I've made for my first mod, and they are either a pain to figure out or don't work. I don't understand what I'm doing wrong. I'm trying to make a mod for Java edition minecraft, and the weapons have animations, such as a powered energy field or the teeth turning like they would in a chainsaw, and I can't understand it.
!faq box-uv
Blockbench: Box UV
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
I tried to do that and it wouldn't convert it into a modding entity
and it was apparently already set as a box UV when I checked, which confuses me even more
it does the same thing every time I try and convert it into something else, it just rejects it and clones itself
It also does the same thing with Pre-face UV
afaik Modded Entity doesn't support decimal sized cubes/UVs if you have any of those
so if a model has any cubes which are in decimals, it just doesn't convert?
or is it anything under 1?
It converts but forces it to be full values
Any decimals, no matter if below or above 1
Alright