#How come I can't paint the created face?

1 messages · Page 1 of 1 (latest)

simple ridge
#

Hello! I'm new to block bench and I wanted to make the top of the stone flat, but for some reason I can not paint them? The grid doesn't appear on the flat surfaces and I don't know how to fix them.

I made the flat surfaces by deleting the vertices and then clicked "Create Face or Edge" and then it became wonky, no grid. I tried adding a new texture? I guess it didn't work because there's already a texture there?

Can anyone help me?

rain coralBOT
#
Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

ionic flax
#

Are you sure those are UV unwrapped?

simple ridge
ionic flax
#

!faq uvmapping

rain coralBOT
# ionic flax !faq uvmapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

simple ridge
#

Ah I think I understand, but I'm not sure how the uv's overlapped nor how to fix it.. Is there a way to fix it all at once? or is it all manual?

ionic flax
simple ridge
#

it... did absolutely nothing

simple ridge
#

Alright I figured it out, I was doing it backwards. I have to make sure I finished ALL the modeling and editing including new deleted and created faces BEFORE texturing and coloring. And once that is done, I just make a new texture and I GOT THE SQUARES WORKING NOW WOO!