#Help recreating the vanilla item stitching on a model

25 messages · Page 1 of 1 (latest)

burnt hill
agile sleet
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It sounds like you're probably going to want to use the extruded texture function.

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Import the sprite and it'll automatically make the geometry for you

burnt hill
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oh sweet thanks

burnt hill
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uh is there an easy fix to this?

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cant be bothered to manually align the uv

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@agile sleet

agile sleet
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I don't even know how you managed to do that. madeline_cautious

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If you select all of the UVs and shrink them down it should be fine.

burnt hill
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but didnt want to use 2 different textures

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only problem is my base texture is twice the size

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and it scales all the uvs seperately rather than treating it as one object

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oh but if i do each side of each part seperately it works...

outer mountain
burnt hill
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i did that

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made the blade half the size it needed to be

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and couldnt scale it up

outer mountain
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Transform > Scale
(After selecting the blade part elements)

burnt hill
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wait

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your joking right

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i just finished manually scaling 96 faces...

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welp its a learning experience i guess...