#Spheres: I am trying to create a model for a soccer ball in Classic Minecraft.
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You could use a generic model inside of blockbench to generate a sphere. ~~ this does require a bit more coding to implement into the game tho.~~
We already have the code to implement it to the game.
I am currently using the Java Block/ Item option
Do I need to use "Generic Model"?
if you would want a sphere like the one in the example picture, yes.
You could also just go for the "blocky" soccer ball. but thats up to your choice.
i want something like that
if u could could u send me the .bbmodel file for this?
Just to see if it would work?
You can make the sphere yourself just by making a new project with a generic model. and following the pictures.
and you can texture it however you want to texture it.
Wait wait wait... what do you mean with extra coding?
You have just picked an block/item model as the tag.
Which makes me assume that you are wanting to do this on vanilla, maybe with a server plugin.
This means that you can't use generic models
(There is a way, but it requires core shaders and therefore relies on users having specific graphics settings)
And if you're making a mod, no need for any extra code.
extra coding may have been misleading, so I apologize for that. For as far as I know, there is no direct way to export a generic model into a minecraft mod. without writing extra code to render it or without using a converter to make it json or java class formatted.
(Neo-)Forge have built in model loaders for .obj models, it just needs an extra .json file (can use !faq forge-obj for more details about that)
And for fabric you can either use one of the glTF model loaders or an existing .obj loader.
Without using one of them, writing a mesh based model loader isn't easy on either of the mod loaders.
(I know what I am talking about, I am currently fighting both Fabric and NeoForge in making a few custom model loaders)
Nice, Didn't know that. Thanks for sharing.