#Spheres: I am trying to create a model for a soccer ball in Classic Minecraft.

21 messages · Page 1 of 1 (latest)

dark scaffold
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Hello I am currently coding a full soccer game into Classicube. I need to utilized blockbench to make a soccer ball. Can someone give me a detailed outline of how I can complete this? Thank you!

vocal carbonBOT
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fallow wigeon
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You could use a generic model inside of blockbench to generate a sphere. ~~ this does require a bit more coding to implement into the game tho.~~

dark scaffold
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We already have the code to implement it to the game.

dark scaffold
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Do I need to use "Generic Model"?

fallow wigeon
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You could also just go for the "blocky" soccer ball. but thats up to your choice.

dark scaffold
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if u could could u send me the .bbmodel file for this?

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Just to see if it would work?

fallow wigeon
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You can make the sphere yourself just by making a new project with a generic model. and following the pictures.

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and you can texture it however you want to texture it.

rough matrix
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Wait wait wait... what do you mean with extra coding?

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You have just picked an block/item model as the tag.
Which makes me assume that you are wanting to do this on vanilla, maybe with a server plugin.
This means that you can't use generic models

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(There is a way, but it requires core shaders and therefore relies on users having specific graphics settings)

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And if you're making a mod, no need for any extra code.

fallow wigeon
rough matrix
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(Neo-)Forge have built in model loaders for .obj models, it just needs an extra .json file (can use !faq forge-obj for more details about that)
And for fabric you can either use one of the glTF model loaders or an existing .obj loader.
Without using one of them, writing a mesh based model loader isn't easy on either of the mod loaders.

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(I know what I am talking about, I am currently fighting both Fabric and NeoForge in making a few custom model loaders)

fallow wigeon