#How to make Bone Animation different from Parent Bone Animation

9 messages · Page 1 of 1 (latest)

dreamy skyBOT
#
Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

steady ruin
#

!faq

dreamy skyBOT
# steady ruin !faq
FAQ

Use the command !faq [category] [id] to view a specific FAQ entry

Bedrock

content-log, item-models, materials

Blockbench

background, backups, box-uv, box-uv-textures, bugs, convert-uv, formats, gifs, hidden-tools, ik, json, keybindings, mobile-app, model-part-import, obj, plugins, precise-movement, quickstart, render-order, screenshot, seam-tool, texture-bleeding, texture-to-3D, uv-mapping, vertex-snapping, z-fighting

Java

1.19.3-textures, 1.8-display, animated-textures, armor, block-dark, bow-model, crossbow-model, culling, custom-model-data, export-vanilla-models, invalid-names, item-dark-in-gui, java-1.19.3-textures, modding, output-log, parent, rotation, shield-model, size-limit, texture-linking, textures-folder, tint

Minecraft

default-pack, entity-templates, piracy, style-guide

Misc

animation, doesnt-work, justask, model-ideas

Modded

animation, entity-limitations, forge-obj, geckolib-update, learn-java, mappings, mcreator, mcreator-invalid-name

Optifine

blurry-textures, bones, pivots

Server

archive-delete, bot, dont-ping, english-please, general-help-channel, tags, tutorials-resources

steady ruin
#

!faq animation

dreamy skyBOT
# steady ruin !faq animation
FAQ
Misc: Animation

Minecraft: Bedrock Edition: Models can be animated using the animation tab in the top right corner
Minecraft: Java Edition Vanilla: Java block and item models don't support animations natively. There is a trick to use animated textures to simulate movement, but its options are fairly limited. This video shows how to create models like this: https://youtu.be/Ub7JlZfktBA
OptiFine Entities: Optifine entities support expression based animations. More info here: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/cem_animation.txt
Minecraft: Java Edition Servers: Mobs on Minecraft servers can be animated using Model-Engine (https://github.com/Ticxo/Model-Engine-Wiki)
Minecraft: Modded (Forge, Fabric, Quilt): There are multiple ways to make animations based on your version. Simply put you can either use the Animation to Java Converter plugin for 1.19+ or Geckolib (https://github.com/bernie-g/geckolib/wiki). For more details use the command !faq modded-animation
"Generic"-Format Models: Models can be animated using the animation tab in the top right corner. The animated models can be exported using the export format glTF.

steady ruin
#

!faq misc animation

dreamy skyBOT
# steady ruin !faq misc animation
FAQ
Misc: Animation

Minecraft: Bedrock Edition: Models can be animated using the animation tab in the top right corner
Minecraft: Java Edition Vanilla: Java block and item models don't support animations natively. There is a trick to use animated textures to simulate movement, but its options are fairly limited. This video shows how to create models like this: https://youtu.be/Ub7JlZfktBA
OptiFine Entities: Optifine entities support expression based animations. More info here: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/cem_animation.txt
Minecraft: Java Edition Servers: Mobs on Minecraft servers can be animated using Model-Engine (https://github.com/Ticxo/Model-Engine-Wiki)
Minecraft: Modded (Forge, Fabric, Quilt): There are multiple ways to make animations based on your version. Simply put you can either use the Animation to Java Converter plugin for 1.19+ or Geckolib (https://github.com/bernie-g/geckolib/wiki). For more details use the command !faq modded-animation
"Generic"-Format Models: Models can be animated using the animation tab in the top right corner. The animated models can be exported using the export format glTF.

steady ruin
#

Nevermind I found a solution

steady flame
#

I'm going to go ahead and close this, post another message to reopen!