#Transparent Pixels
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items are hardcoded whether they can be translucent or not, so some of them work and some don't
Player skin translucency always works in my experience so I'm not sure about that
do you have a picture of a skin texture and how it looks in-game?
Skin related: bottom layer is always solid, 2nd layer supports transparency
oh yeah I forgot about that
item related: All items support transparency afaik.
Semi-transparency only works for pure items (so items that cannot be placed down as block) and items of blocks that use semi-transparency (slime, ice, stained glass etc.)
Gotcha, so say for example I wanted to create a custom model item that was a pair of glasses, if I wanted to keep the transparency, I would have to have the model apply to either an item that can't be placed down or a block that supports transparency like slime blocks, ice, etc. Am I understanding that correctly?
I think this post says transparency when it means translucency
yeah it would have to use a model that supports translucency like a slime block
Gotcha, thanks for the help. Mind also clarifying the difference for me? I don't fully understand transparent vs translucent.
so transparent in this case is like there's no pixel at all
just no texture
translucent is like the slime block where it can be colored but you can see through
glass in Minecraft is actually transparent but stained glass is translucent
I think there is technically a difference between "translucency" and "semi-transparency", but they are used interchangeably usually.
But yeah, just "transparency/transparent" refers to fully invisible
oh my bad then I didn't know that
semi-transparency is much clearer though so I think I'll use that
That makes sense, always thought of transparent as being there, but just see through, not necessarily just missing entirely. Thanks for the clarification, that might help me out in the future whenever I'm researching up stuff.
hm yeah I guess transparent can mean something else but in Minecraft I've seen it refer to "missing" or no pixels
Thanks again for the help.