I tried giving the model an outline, so I made the same technique as I did always: duplicate the model, scale the parts, put a solid texture and then render it as "Additive", but I haven't opened blockbench on this PC for years and updated it to the latest version, and this doesn't seem to work anymore.
I tried going to texture propieties (did it on both textures) and changed the settings in there, some parts of the model actually got the outline effect but the rest is still the same.
Does anyone know how to fix this?
#The outlines are acting up! How do I make them work right?
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This is how I have the propieties on both textures
I messed with the render mode and render sides options to see if it could work and nothing. All I know is that setting the "outline" to outside will have some parts actually working.
Also messed on these and nothing either
did you make sure all the faces of the outlines model are internal? you can change viewing mode by pressing Z few times, the outline model should be red and not green
Also, can you check that the Render Sides setting is set to Inside Only?
I don't seem to have the inside only option, how do I toggle it?
Oh, makes sense...
How do I make the faces internal?
That one part is red but I don't know how I made it work
To “turn em red”, use the face select tool, select all the “green faces”, then hit the reverse face button on the top
usually i would send screenshots as demonstration, but im eating rn and dont have a computer on me
It works now, thank you so much!