#Invisible item frame without getting through command

35 messages · Page 1 of 1 (latest)

haughty knot
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A small issue with the "/give ap item_frame{EntityTag:{Invisible:1}}" is the item being placed on it is smaller than the one on the normal item frame.
I'm thinking of creating a resource pack via CustomModelData:1 to get the true invisible item frame but that's why I made this to ask for help, dunno how the .json files could be done

zealous frigateBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

supple flint
haughty knot
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ye the item frame is an entity

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oh wait there's no way to have a normal one and invisible one at the same time right? beside the command one?

supple flint
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Yes

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and yes, it's an entity that uses a block model though (somehow)

haughty knot
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then what is itemframe_background?

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it's a part of item_frame.block alongside planks_birch?

supple flint
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that's just the texture it uses?

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wait, where do you see itemframe_background?

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I don't see a texture with that name

haughty knot
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you mean how i know about it?

supple flint
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I'm asking where do you see the name "itemframe_background" being mentioned?

haughty knot
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when I search the item frame, 1 result showed that

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I checked it and then I see how it's a part of an item frame

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ok so the cmd idea is out, can I still make item frame invisible?

indigo gust
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with a resource pack you can make all item frames invisible but I can't think of a way to make only certain ones invisible and keep the item placement

haughty knot
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ye I get what you mean, I tried to do that but I remember item frame is an entity

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ok so I'll accept all items frames invisible, how should I do it?

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make item_frame.block.png an empty 32x16?

supple flint
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just make the model empty

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so just a .json file with {} in it

haughty knot
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so item_frame.json that has only {} ?

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inside models > block folder?

supple flint
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Yes

supple flint
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I'd suggest that if you wanna overwrite default stuff that you take a look at default assets, not random packs.

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!faq default-pack

zealous frigateBOT
# supple flint !faq default-pack
FAQ
Minecraft: Default Pack

Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.

For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.

For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate

haughty knot
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ye I have the default pack as folder

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ok ill keep that in mind

haughty knot
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the top one is the one getting through command, the middle is with texture pack and the bottom is the default one