#Strange texturing on block model
20 messages · Page 1 of 1 (latest)
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
could you open the .json model in a text editor and show the first few lines of text?
"credit": "Made with Blockbench",
"textures": {
"0": "quark:block/black_corundum_cluster",
"particle": "quark:block/black_corundum_cluster"
}
lmk if you need more than this, i just sent the first section
is the texture you intended to use for your model (in) assets/quark/textures/block/black_corundum_cluster.png ?
also for reference this is what the model looks like
OHHH is it using the default texture because i didnt give it the png...
I assume you initially loaded the default texture, exported the model and then saved the texture afterwards?
Cause then it would still point to the default texture instead of your custom one cause it would have updated the texture path of the project after you already exported the model (meaning the model would still have the old one).
actually i totally forgot to save the texture, so it was just using the original
I have now set up the resource pack properly and put all the texture files in assets/quark/textures/block/, and they are now properly rendering the shape, however the transparency isn't showing up
Whether a block supports semi-transparency is unfortuantely defined by the game/mod, not by the model.
... actually, with mods I think there is something you can add to the model to support it 🤔 (gotta find that first)
I think it was "render_type": "minecraft:translucent",
that would fall under the "textures":{} bit of the json?