#Strange texturing on block model

20 messages · Page 1 of 1 (latest)

sleek gyro
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Hi! Im extremely new to blockbench and i tried exporting the models to a java model so i could make them into a resource pack but they end up looking like broken and im not sure how to fix it. (the block is the Quark corundum clusters)

red sageBOT
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open ruin
sleek gyro
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    "credit": "Made with Blockbench",
    "textures": {
        "0": "quark:block/black_corundum_cluster",
        "particle": "quark:block/black_corundum_cluster"
    }
sleek gyro
open ruin
sleek gyro
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also for reference this is what the model looks like

sleek gyro
open ruin
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I assume you initially loaded the default texture, exported the model and then saved the texture afterwards?
Cause then it would still point to the default texture instead of your custom one cause it would have updated the texture path of the project after you already exported the model (meaning the model would still have the old one).

sleek gyro
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actually i totally forgot to save the texture, so it was just using the original

sleek gyro
open ruin
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Whether a block supports semi-transparency is unfortuantely defined by the game/mod, not by the model.
... actually, with mods I think there is something you can add to the model to support it 🤔 (gotta find that first)

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I think it was "render_type": "minecraft:translucent",

sleek gyro
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that would fall under the "textures":{} bit of the json?

open ruin
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might be forge only thing though

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no, it would be in the root

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(so on the same level as "textures" and "credit" etc.)

sleek gyro
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ah okay okay

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lemme try that, since im workin on a forge pack

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Thank you so much, this looks awesome now <3