#Texture not loading in for model

8 messages · Page 1 of 1 (latest)

heavy estuary
#

I loaded in the models and textures into the pack, but it has not uploaded correctly??

gray zenithBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

hardy fractal
heavy estuary
hardy fractal
#

Csn you open your .json model in a text editor and show the first few lines of text?

heavy estuary
#

"credit": "Made with Blockbench",
"texture_size": [32, 32],
"textures": {
"0": "mace",
"particle": "mace"
},

hardy fractal
#

!faq 1.19.3-textures

gray zenithBOT
# hardy fractal !faq 1.19.3-textures
FAQ
Java: 1.19.3 Textures

General Information:
The game creates a "texture atlas" (combination of all textures into one file) for block/item models.
For performance reasons as of Java 1.19.3 the game by default only loads textures from within textures/item and textures/block (and any folders within those two folders) into that atlas instead of reading through every model for the relevant textures.

_________________________

Making the game load from custom directories
If you want the game to add textures from other directories (that are still somewhere within the "textures" folder) to that atlas you will need to create a blocks.json file in YourPack/assets/minecraft/atlases:

Example blocks.json

{
    "sources": [
        {
            "type": "directory",
            "source": "custom",
            "prefix": "custom/"
        }
    ]
}```
This example would make the game add _all_ textures that are within `textures/custom` to the atlas. This **even** applies to images that are not used by your models, so keep your pack clean for better performance and smaller size!.

**_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_**

**Additional/more specific information**:
If you have several custom directories you can add several json objects in the "sources" list/array.
blocks.json's of different packs combine btw, so you don't need to worry that one pack will stop another pack from loading their textures.

Here is also an example pack from a Minecraft dev (boq) with some more specific examples (like only using the face part of the default pig texture instead of loading all entity textures or the whole pig texture): <https://cdn.discordapp.com/attachments/593812273164976166/1042452631743901756/sprites.zip>

The official blog post with the changes (you will have to scroll down quite a bit for the relevant information): <https://www.minecraft.net/en-us/article/minecraft-snapshot-22w46a>