#Ressource Pack doesn't appear after blueprint and command
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afaik Generic Model, but I'd suggest looking into the guide/wiki page of MythicMobs
I’ve always used bedrock model 🤷♂️
Just gotta make sure you stick to rotation requirements when modeling.
Assuming you’re using model engine as well?
Nope only blockbench, didn'T knew I needed model engine as a second software
So bedrock model works for Java ?
and what would be those requirements ?
ModelEngine is another server plugin, not another program
!faq java-rotation
The rotation of elements in the Minecraft Block/Item format are limited to one axis at a time and increments of 22.5 degrees. Minecraft cannot load models with different rotations.
(To be more specific, the only allowed values are -45, -22.5, 0, 22.5 and 45. If you work in a Block/Item format project and rotate an element then Blockbench will adjust the size/rotation/position of your element so you won't hit a wall at -45 or 45 degrees)
Groups can have whatever rotations you want, cause each group/bone in your project gets converted into a separate item models put in a separate armor stand that gets moved/rotated/posed based on the animation.
Hence why all cubes must adhere to Block/Item model limitations.
Technically you gotta worry about the size/position of your cubes in a group too. If they are too far away from the pivot point of the group it will invalidate the model for that group.
Though afaik you have like 70 units of space in each direction, so unless you plan to make something massive that shouldn't be a problem.
Sorry I'm new to this software. What are rotations ?
Also if I want to do a model, what do I do ? Do I just make it or do I have to do other stuff ?
Also how do I animate it ?
"Rotation" isn't something specific to Blockbench.
afaik mm's guide/wiki should cover everything
so what is it ?
look up the word if you don't know it
What do I do with model engine ?
Google some tutorials and read the wiki. That’s gonna be the best info you can find
So I'm making my first model and it seems when I try to make my hitbox, I do another cube, but it gets like linked to another cube, so when I want to erase it's texture, it erases other blocks textures
!faq uv-mapping
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
though, in the case of hitbox cubes you just set them to invisible afaik (as in you click on the eye symbol next to the cube in the Outliner section (right side of screen)
Oh okay thanks !
And then how I transfer it to model engine and mythic mobs ? I didn't managed to find how to get the files and all
Like the model is done, I have the animation and all, but like how do I transfer that in game is the part I didn't found
nvm I think I got it
Okay so @pulsar rapids I got the file and put it in the blueprints folder, but after doing the /meg reload models command no ressource pack appear
Here's the file if that helps
Also in game, the command isn't even recognized
Ressource Pack doesn't appear after blueprint and command
nvmm
I already have a ressource pack since I use items adder and all, but I don't understand this part for real
drag mentioned stuff into the other pack
and only if the other pack already has a leather_horse_armor.json at the specified location then you need to do extra stuff
that's the folder I got
I assume it's because it merged with items adder ?
yeah, and in there should be "assets/modelengine" etc.
and what are the mentioned stuff ?
this ?
Sorry English isn't my first language so sometimes I'm a bit confused
and I didn't found any video so yeah lol
My model engine folder doesn't have a leather_armor thing
the stuff mentioned in the first sentence of the section you took a screenshot of
and what is that corresponding spot ?
in the same (relative) position in the other pack
and where do I find that ?
My model has multiple json files, is it normal ? Like what do I move ?
everything
is it just me that missed something or ?
Could it be possible to hop on a vc so I can understand well @pulsar rapids
nobody said there would be predicates in that file
the guide clearly states that if it has predicates in the leather_horse_armor.json you need to do stuff
Then what do I copy ? Do I just add every bone's json file in the same leather horse armor file ?
you copy the two folders the guide mentions and that's it
if the leather_horse_armor.json of the other pack has predicates you follow what says in the guide. You don't need to do anything with bones or anything in that file
rn my leather file looks like that
Then which ressourcepack file ? Because I have 2
you move the folders from the pack modelengine generated into the other one
so first ressource pack modelengine into the zipped one ?
I'm so sorry, for me it is really unclear, a video or vc would be way simpler
@pulsar rapids
@pulsar rapids
.
.
I apologize, but I really don't understand, a video or vc with screen shared could help me way more
I don't use modelengine
I don't see what it generated for you
I don't know what is what in your specific setup
All I can say is that
what is what is for you to figure out since it's your stuff
Model engine is not associated with blockbench. They have their own separate discord for stuff like this.
If there’s something specific with model engine you’ll need to look there. Any help given here outside of solely blockbench is personal experience and not always the most current information. It’s people trying to be helpful, not obligated to help.
Found this with a quick google search: https://youtu.be/nLLiObmQLgM?si=kXot3DbGjlUWPff9
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Model engine wiki: https://git.lumine.io/mythiccraft/model-engine-4/-/wikis/home