#How to make model more detail

15 messages · Page 1 of 1 (latest)

void halo
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i am trying to make the blue one which is mine look sharp but it wont work but the untextured one is a youtubers one it is working how can i do it in my one too

leaden jackalBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

glad quarry
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More detail from the texture?

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Then rightclick the texture file and click resize texture

void halo
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no i mean in model

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i want the blue part thin to make it look like its sharp but its not working

glad quarry
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I think then i can't help you very much

void halo
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oh ok

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@feral dust can u help

feral dust
void halo
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like the thin part u see all part are being same when i resize it

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not like this where there is variation of size

feral dust
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!faq precise-movement

leaden jackalBOT
# feral dust !faq precise-movement
FAQ
Blockbench: Precise Movement

To move/scale cubes in smaller increments than 1 you can hold the following key combinations:
-Shift: 0.25
-Ctrl: 0.1
-Ctrl+Shift: 0.025
If those default values are not to your liking you can change these incrementsin File > Preferences > Settings > Snapping

PS: If you want to allign 2 elements we suggest using the vertex snapping tool instead (see !faq vertex-snapping for more info)
Disclaimer: The modded entity format does NOT allow decimal cube sizes and neither does the Optifine Entity format if box-uv is enabled!