#help

37 messages · Page 1 of 1 (latest)

fleet cloudBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

turbid loom
#

properties bar on the right and change it to like for example 4.1 then you can click the arrow and itll go up by .1

#

!faq

fleet cloudBOT
# turbid loom !faq
FAQ

Use the command !faq [category] [id] to view a specific FAQ entry

Bedrock

content-log, item-models, materials

Blockbench

background, backups, box-uv, box-uv-textures, bugs, convert-uv, formats, gifs, hidden-tools, ik, json, keybindings, mobile-app, model-part-import, obj, plugins, precise-movement, quickstart, render-order, screenshot, seam-tool, texture-bleeding, texture-to-3D, uv-mapping, vertex-snapping, z-fighting

Java

1.19.3-textures, 1.8-display, animated-textures, armor, block-dark, bow-model, crossbow-model, culling, custom-model-data, export-vanilla-models, invalid-names, item-dark-in-gui, java-1.19.3-textures, modding, output-log, parent, rotation, shield-model, size-limit, texture-linking, textures-folder, tint

Minecraft

default-pack, entity-templates, piracy, style-guide

Misc

animation, doesnt-work, justask, model-ideas

Modded

animation, entity-limitations, forge-obj, geckolib-update, learn-java, mappings, mcreator, mcreator-invalid-name

Optifine

blurry-textures, bones, pivots

Server

archive-delete, bot, dont-ping, english-please, general-help-channel, tags, tutorials-resources

dawn plover
#

I didn't understand, could you be more detailed please?

turbid loom
#

when you click on a block

#

a properties panel shows up on the right side

#

where its scale, rotation, and pivot

#

change the x,y, or z to (yournumber).1

#

then you can click the arrows and it should move by 1

#

.1*

dawn plover
#

it doesn't work for me

#

it doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for meit doesn't work for me

turbid loom
#

bro chill

#

works for me

#

look it up

dawn plover
#

It might be because I am making an entity and not a model.

tall bolt
#

you need to swap to per-face uv first I think

#

!faq box-uv

fleet cloudBOT
# tall bolt !faq box-uv
FAQ
Blockbench: Box UV

Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.

You can change the UV Mode in the project settings (File > Project...).

tall bolt
#

then you should be able to adjust the cube size as Duroz described or use Ctrl and/or Shift while scaling

dawn plover
#

It doesn't work for me, I already tried shift or control, I don't understand what's happening.

tall bolt
#

cause it works for me (see how the head cube is 4.75 long)

dawn plover
#

how to configure the perface?

tall bolt
dawn plover
#

What do I configure?

tall bolt
#

you set it to per face uv in File > Project..., as described in the bot message

dawn plover
#

in the configuration nothing comes out of perfacein the configuration nothing comes out of perface

#

in the configuration nothing comes out of perfacein the configuration nothing comes out of perfacein the configuration nothing comes out of perfacein the configuration nothing comes out of perfacein the configuration nothing comes out of perfacein the configuration nothing comes out of perfacein the configuration nothing comes out of perface

#

in the configuration nothing comes out of perface

tall bolt
#

is your model an "Optifine Entity" project?

dawn plover
#

no, it is an optifine entity it is a modded entity I am new to blockbench

tall bolt
#

well, as described in the bot message, Modded Entity can only use box-uv and cannot have decimal sized cubes

dawn plover
#

ok

#

Nooo sorry I tried it with optifine and if it turned out really sorry for wasting your time with something so simple