#I can't figure out how to get rid of these lines without deleting the whole face :(

24 messages · Page 1 of 1 (latest)

void raptor
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No matter what I do, It deletes the entire face and I can't get it to stop. I'm trying to combine all the flat faces into one piece so the texture doesn't bug-out like it's consistantly been doing, please help :(

I'm new to blockbench, and I don't really know what I'm doing 😭

proud nebulaBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

spiral glacier
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Press G on the keyboard

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Also, what does your wireframe look like?

void raptor
spiral glacier
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Was just curious to check it

void raptor
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i just want to have 1 solid face, AAUUGH 😭

spiral glacier
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Make sure your mesh selection mode is set to Mesh

void raptor
spiral glacier
void raptor
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what do i do now

spiral glacier
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What's your face orienation

void raptor
spiral glacier
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Click on the image icon

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and select face orienation

void raptor
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its all green

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ignore that one in the corner, i haven't put a face on that one and i'm frustrated from it

void raptor
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I just want a way to get rid of the way the UV splits via the lines

spiral glacier
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!faq texturebleeding

proud nebulaBOT
# spiral glacier !faq texturebleeding
FAQ
Blockbench: Texture Bleeding

If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:

  • If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
  • If you want to export your model into Minecraft or another game or application, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
  • Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
void raptor
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no, not texture bleeding i dont think'