#I'm making a new mace 3d model, but I can't export it into a resource pack.

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warm aspen
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I have the texture and the models .Json file now how do I make a resource pack.

lapis ridgeBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

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FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click ๐Ÿ’พ next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

warm aspen
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it keeps saying non pack entries

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what do i do

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?

knotty ore
warm aspen
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it doesnt show up in mc

knotty ore
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did you make a pack.mcmeta?

warm aspen
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yes

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with assets

knotty ore
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can you send that pack.mcmeta in here? (as file)

warm aspen
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file?

knotty ore
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yes

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drag and drop the pack.mcmeta in here

warm aspen
knotty ore
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needs to be pack.mcmeta, not pack_1.mcmeta

warm aspen
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oh ok

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oops

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wait

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is it ok now?

knotty ore
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looks fine to me
just try it ingame and you will see for sure

warm aspen
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the pack showed up

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but the model isnt working

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im doing a pickaxe as a test

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but the model is not there

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its just normal

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sorry im new to block bench and anything close to this

knotty ore
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where in your pack is the pickaxe model and what is it called?

warm aspen
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assets then minecraft then Models and then there

knotty ore
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assuming you wanna replace how diamond pickaxes look like your model needs to be in models/item and be called diamond_pickaxe.json

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(same logic for other materials ofc)

warm aspen
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ok

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il try

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it worked

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but now texture is glitchy

knotty ore
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define/show "glitchy"

warm aspen
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its the purple and black texture

knotty ore
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where in your pack is the texture?

warm aspen
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assets then minecraft then textures then items

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sorry

knotty ore
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needs to be item (not plural s)

warm aspen
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ok

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done

knotty ore
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and after that change you need to open your model in a text editor and change the texture path near the top from "items/..." to "item/..."

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(assuming it even said items/ there to begin with, else screenshot those lines of the model (should be around line 6))

warm aspen
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?

knotty ore
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K, remove that one line and change those to item/picktexture. The only reason you don't see an error cube is cause you use Optifine (or other mods).

And usually Blockbench automatically creates the texture path, but only if you directly safe your texture in that folder (or load it directly from there into Blockbench) before exporting the model.

warm aspen
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ok now?

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it worked

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in mc

knotty ore
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change it for that line below that one too, else the particle that plays when your item breaks (or gets eaten etc.) will be the error texture

warm aspen
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ok

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thank you alot

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sorry for the trouble i caused