#I'm making a new mace 3d model, but I can't export it into a resource pack.
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IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click ๐พ next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
what says "non pack entries" and in what situation?
it doesnt show up in mc
did you make a pack.mcmeta?
can you send that pack.mcmeta in here? (as file)
file?
needs to be pack.mcmeta, not pack_1.mcmeta
looks fine to me
just try it ingame and you will see for sure
the pack showed up
but the model isnt working
im doing a pickaxe as a test
but the model is not there
its just normal
sorry im new to block bench and anything close to this
where in your pack is the pickaxe model and what is it called?
assets then minecraft then Models and then there
assuming you wanna replace how diamond pickaxes look like your model needs to be in models/item and be called diamond_pickaxe.json
(same logic for other materials ofc)
define/show "glitchy"
where in your pack is the texture?
needs to be item (not plural s)
and after that change you need to open your model in a text editor and change the texture path near the top from "items/..." to "item/..."
(assuming it even said items/ there to begin with, else screenshot those lines of the model (should be around line 6))
K, remove that one line and change those to item/picktexture. The only reason you don't see an error cube is cause you use Optifine (or other mods).
And usually Blockbench automatically creates the texture path, but only if you directly safe your texture in that folder (or load it directly from there into Blockbench) before exporting the model.
change it for that line below that one too, else the particle that plays when your item breaks (or gets eaten etc.) will be the error texture