#Texture issue

37 messages · Page 1 of 1 (latest)

oblique dagger
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I made first the dish down there (the gray one)

but wanted to add a candle stand afterwards (the green one)

the candle stand does not have a texture, since I created it after I made the texture, so how can I add it to the texture without having to re-do all of it?

proper ventureBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

oblique dagger
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It does not make any sense

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I need help with that

stable slate
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im new to texturing via blockbench tho

upper vapor
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i feel like you could jsut select the candle and not the dish, you can creat a seprate texture image for jut the candle and not interfere with the dish?

rustic wadi
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Select everything and create a new texture template with Rearrange UVs on, that ahould preserve everything

rustic wadi
oblique dagger
rustic wadi
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Or select the untextured parts and Append Elements to Template

upper vapor
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there is a plugin in app where you can stitch texture into one texture image, so you can do that after you have multiple having multiple texture

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just keep make sure all texture has the same pixel density number, and for future the better workflow is to model everything first then texture after you got everythin

rustic wadi
oblique dagger
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And wou would I use it

oblique dagger
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it doesnt work though

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look

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the current texture is x32

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I create a new one

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also x32

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And it now looks like that

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see those invisible lines on the corners

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many things become transparent

rustic wadi
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!faq texturebleeding

proper ventureBOT
# rustic wadi !faq texturebleeding
FAQ
Blockbench: Texture Bleeding

If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:

  • If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
  • If you want to export your model into Minecraft or another game or application, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
  • Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
upper vapor
oblique dagger
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im not talking about this

oblique dagger