#Texture issue
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Cant you just redo the uv map with an button?
im new to texturing via blockbench tho
i feel like you could jsut select the candle and not the dish, you can creat a seprate texture image for jut the candle and not interfere with the dish?
Select everything and create a new texture template with Rearrange UVs on, that ahould preserve everything
No… they won’t end up mapped correctly
Won’t that make any problem for the ones buying the model?
Does this work for you?
Or select the untextured parts and Append Elements to Template
generally its fine if a model have few textures to it anyway, the file still counts everything as one model, but if you do insist on one texture only
there is a plugin in app where you can stitch texture into one texture image, so you can do that after you have multiple having multiple texture
just keep make sure all texture has the same pixel density number, and for future the better workflow is to model everything first then texture after you got everythin
Adding stuff to the existing template eliminates all of this tho, so it shouldn't be an issue
Which plugin?
And wou would I use it
oh
it doesnt work though
look
the current texture is x32
I create a new one
also x32
And it now looks like that
see those invisible lines on the corners
many things become transparent
!faq texturebleeding
If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:
- If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
- If you want to export your model into Minecraft or another game or application, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
- Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
its just called "Texture Stitching"
im talking about these transparent ones