#making 3D packs but with custom colors
1 messages · Page 1 of 1 (latest)
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
no, no mods required
so how do i get my custom colors to work bc whenever i did i got the purple nd black texture also one more question how can i make a glowing texture like the sculk texture
so how do i get my custom colors to work bc whenever i did i got the purple nd black texture
Where in your pack are the textures and where is your model looking for it? (open your .json model in a text editor and show the first few lines of text)
ok i see what i was doing wrong now but how do i get my model to use the textures in a certan folder in the pack
Textures as of 1.19.3 need to be either within textures/item or textures/block.
If you need them in another folder (but still within the "textures" folder) you need to make an extra file to tell Minecraft that it should load files from there too.
Teexture paths in a model always start within the textures folder (so a file assets/minecraft/textures/item/example/a.png would be referenced in the model as "item/example/a" for example)
im new to this whole 3D texture stuff but i dont know what i need to do to find the path and if i know which one im thinking its the wrong one. but im going to figure this out as best as i can just so i dont have to use block textures anymore
i really am not trying to be stupid and now that i know that a vid i watched to get started said i might need mods now i wanna figure out what to do step by step bc theres like no vids showing what to do and if they do they dont fully show how to get some things to work
ill send a compresed file folder for making a texturepack that i got from watching a vid so that you can mabye understand what i could be doing wrong
i have but my custom texture first i go to assets/minecraft/textures/custom and i put it in custom thinking i put the custom textures in there but when i try the pack it wont work this is for ver 1.20 that i have been trying to make texturepacks for
and if you make 3D texturepacks i dont care what 3D pack you send i want to look at it to know and compar mabye even copy the template so i can figure out why its not working but i dunno i just want to be able to make custom textures no one really says where wat goes i just think that it goes there bc of the name
ok i think i might see what i have been doing wrong andd i swear if this was the reason why my textures didnt work im going to be so happy and mad happy bc i finlly fixed it and mad bc i wasnt really told where the model looks for the custom textures
ill show you by copying the path from this template of where i go assets\minecraft\textures\custom and i put textures in custom thinking it was for custom textures
You weren't told where the model looks for the custom texture because that's something you specify yourself, not the game.
(Desktop) Blockbench generates a texture reference when you load/save the texture to the (relative) location the texture was loaded from/saved to.
For the web version of Blockbench you'd need to specify it in the texture's properties.
And as I said before, as of 1.19.3 only texture within textures/item and textures/block can be loaded by default. textures/custom isn't a location the game can load textures from unless you add a specific file to your pack that tells the pack otherwise.
im confused im sorry
so i kinda understand what you mean with 1.19.3
your saying before how we used to load textures to our 3D models from 1.19.3 doesnt really work aka it has changed pretty much am i right
god help me
NO I THINK I UNDERSTAND WHAT YOUR SAYING NOW YOUR SAYING WE HAVE TO USE MINECRAFT TEXTURES FILES AND PAINT IN THEM TO GET THE TEXTURE TO WORK TEXTURES plz tell me im wrong plz tell me
ok im slowly understanding custom textures work but you have to make a file name for it to read now i understand ill try to figure this out
No, you do not have to replace existing textures.
Your custom textures just need to be somewher within textures/item or textures/block for the game to be able to load it.
Ofc your model needs to reference the textures accordingly too (so just moving the files won't work, cause the model would still look at the old location)
!faq export-vanilla-java-model
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
here is a guide for exporting a model properly into a pack (you can skip Step 0 in your case, but do Step 1 and 2 in that exact order)