#custom model based off anvil name

1 messages · Page 1 of 1 (latest)

buoyant mango
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Hey there! I'm trying to make custom models based off what the item is named in the anvil as. I can populate the texture (kinda), but I have no clue how to make the model populate.

Looking for some guidance on how to do this, because I can sense I'm right on the edge of figuring it out!!

tribal crescentBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

buoyant mango
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In my output log this is what it says

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OK I have the model in but now im missing the texture!

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OMG I FIGURED IT OUT ALL ON MY OWN

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wait. Kinda

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not all the way yet, I need to figure out how to make the item now actually display the way I want when I wear it

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Ohhhh!! Armor is trickier, but it works like normal with a mundane item

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(if anyone knows how to hat that model change as well that help would be appreciated!!)

tribal crescentBOT
# shut junco !faq java armor
FAQ
Java: Armor

The armor model when worn on players/entities cannot be remodeled in vanilla Java edition, only retextured. Pumpkins and other items set on a player's head can be remodeled for custom hats, but won't display if set on feet/legs/torso.
(Any item can be put on the players head via the /item replace command (aka /replaceitem before 1.18), or ofc via mod or plugin methods).
Furthermore, with this pack you can give a large set of specific leather armor colors a unique texture without interfering with the colors available in a normal survival situation: https://github.com/Ancientkingg/fancyPants

With Optifine it is possible to add texture variants on any armor pieces depending on the name, damage and other nbt, but remodelling is also not possible with it.

buoyant mango
# shut junco !faq java armor

mm yeah after I poked around online that's conclusion I came to, luckily the server I'm on uses /hat so I'll be subbing in the armor for a stone button!

buoyant mango
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UGH im having problems again with adding in my 2nd item.

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am I just not noticing something here?

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item on left spawns fine, item on right is not populating its texture

shut junco
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the texture should be defined in the model, not the properties file

buoyant mango
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yeah it's displaying in the json file properly and the file name isn't changed in the folder or anything

shut junco
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you need ./texturename in the model, not texturename

buoyant mango
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mmm! ok that is so weird that it didn't do that on it's own

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I downloaded this proj from my google drive so maybe sumn got twisted between downloads

shut junco
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this is a CIT thing, blockbench wont do it for you

buoyant mango
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mmmmmm gotcha gotcha gotcha

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You have been so helpful thank you so much! This is my first time doing a resource pack so the fact I've gotten this far is awesome! ^^