#model not working

29 messages · Page 1 of 1 (latest)

vale shuttle
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i tried to test my item ingame it doesnt work it just shows a big cube instead of the model i made

heres the model and texture of the item:

runic loomBOT
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hidden knot
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I can't download the zip to see what is wrong unfortunately, but could you check the output log for any errors?

runic loomBOT
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FAQ
Java: Output Log

The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).

vale shuttle
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can i just send the .json file? i cant really use my pc since im not at home rn

vale shuttle
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also what would the error look like in the logs file?

scenic moon
# vale shuttle

seems like you never saved your texture before exporting the model (or you are using the web version of Blockbench and never specified a file name/folder)

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unless you named your texture "texture" and saved it to assets/minecraft/textures/block inside your pack (cause that's what your model is looking for atm)

scenic moon
vale shuttle
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i also tried using the old model i made for that item and it worked

scenic moon
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oh wait, you said big cube, nvm

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how are you getting "lifeblade.json" to be loaded ingame?

vale shuttle
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yeah the model was my problem

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models/item/lifeblade.json

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i used custom model data btw

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which is in models/item/carrot_on_a_stick.json

scenic moon
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k, seems like the last 4 elements (=cubes) in your model have invalid rotations somehow

vale shuttle
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how is that?

scenic moon
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rotate them back and forth once and that should fix them to valid values again

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valid vs. invalid

vale shuttle
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so what do i do to fix it?

scenic moon
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either you tried to import something and BB screwed up or during rotation BB forgot what format you are working in and did some weird stuff 🤷‍♂️

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as I said, rotate them back and forth once in BB, export again and it should be valid values

vale shuttle
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i did saw some rotation warning which told me that i cant rotate it 22.5 or something degrees i didnt really read it full

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tried rotating them this happened

vale shuttle
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Thank you for the help guys, I really do appreciate it!