#java how to rotate fluidly and not pixel by pixel and how to create an entity for a texture pack

34 messages · Page 1 of 1 (latest)

hollow lynxBOT
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marble ruin
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help me

hollow lynxBOT
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FAQ
Java: Rotation

The rotation of elements in the Minecraft Block/Item format are limited to one axis at a time and increments of 22.5 degrees. Minecraft cannot load models with different rotations.
(To be more specific, the only allowed values are -45, -22.5, 0, 22.5 and 45. If you work in a Block/Item format project and rotate an element then Blockbench will adjust the size/rotation/position of your element so you won't hit a wall at -45 or 45 degrees)

tropic fulcrum
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The rotations are restricted in the Block/Item format.

marble ruin
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because there are videos in which they rotate more fluidly

tropic fulcrum
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There is no way to rotate the blocks in smaller increments in the Block/Item format. (You can disable it in the settings, but your model would be invalid in game).

marble ruin
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?

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I mean, lengthen, shrink, other than pixels.

ruby nymph
marble ruin
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Well, at least tell me how I can make an entity for some texturepack

ruby nymph
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!faq precise-movement

hollow lynxBOT
# ruby nymph !faq precise-movement
FAQ
Blockbench: Precise Movement

To move/scale cubes in smaller increments than 1 you can hold the following key combinations:
-Shift: 0.25
-Ctrl: 0.1
-Ctrl+Shift: 0.025
If those default values are not to your liking you can change these incrementsin File > Preferences > Settings > Snapping

PS: If you want to allign 2 elements we suggest using the vertex snapping tool instead (see !faq vertex-snapping for more info)
Disclaimer: The modded entity format does NOT allow decimal cube sizes and neither does the Optifine Entity format if box-uv is enabled!

marble ruin
ruby nymph
marble ruin
ruby nymph
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as I said, not a thing without using mods

marble ruin
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I mean, because I see that they create a model for an entity and change the model, I know about the zombie that's why

ruby nymph
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with mods

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mods like Optifine

marble ruin
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How do they do it with texturepack?

ruby nymph
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and depending on the mod the way to do it changes

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there is no way to have a normal resource pack that changes the model of an entity that doesn't require you to have a certain mod installed

marble ruin
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There is an optifine entity and a mod entity which I grab to use for what I explained to you.

ruby nymph
marble ruin
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and which of them do I choose to make a model for an entity that is not for a mod?

ruby nymph
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...

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there is NO way to change the model of a mob WITHOUT MODS

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I cannot make this any clearer than that

marble ruin
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well in conclusion there is no way to create an entity

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bruh

tropic fulcrum
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You can do that with mods, as we have said multiple times. Is there any reason you cannot make or use a mod?

marble ruin
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because on the server the staff make mobs with 3d models and they don't want to teach me