#texture glitching

40 messages · Page 1 of 1 (latest)

bold vaultBOT
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warm oxide
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one thing to note is that the thing on the side i think its called UV or something is that it dosnt match the pixels of the sword because i imported and already made project and just added the texture to it then added a few cubes to it

warm oxide
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!faq

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# warm oxide !faq
FAQ

Use the command !faq [category] [id] to view a specific FAQ entry

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warm oxide
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!faq uv-mapping

bold vaultBOT
# warm oxide !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV

What do the value fields below the UV window mean?

Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!

Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will ke

warm oxide
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oh

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thats what that is

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how do i get rid of it

spare dust
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!faq uv-mapping

bold vaultBOT
# spare dust !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV

What do the value fields below the UV window mean?

Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!

Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will ke

summer badger
polar coral
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That effect is really confusing, I'd have 2 guesses:

  1. Your cubes are actually inverted (Items do have backface culling in newer versions)
  2. you have 0 large UVs for some cubes.
    Is the texture flickering, or does it just look like in the screenshot?
warm oxide
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it looks like that in the screenshot

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btw i fixed it idk how but i did

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thanks for trying to help

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uhhhh idk how to close this

bold vaultBOT
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<:e:1149743621755641909>

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<:e:1149743621755641909>

warm oxide
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uhhh

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but i do have another issue

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im just trying to reposition the totem not change the texture just reposition

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but the texture is wierd

wide zephyr
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You need to export the model after the texture location is saved in the resource pack

warm oxide
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i dont really understand

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sorry if im being difficult

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im new to this

wide zephyr
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I can try to explain it in vc if you're free

warm oxide
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is it gonna be a screenshare?

wide zephyr
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yep

warm oxide
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aight sure

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i just can talk tho

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cant*

wide zephyr
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thats fine i'll keep the vcs chat open

warm oxide
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aight tks

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thanks for help im all set