#Can you change the texture during an animation?
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I don’t think you can change the texture but you can seperate out the sections of the eyes, and have different coloured eyes to switch between
If you’re using a game engine you might be able to use shaders to change the colours of the eyes to be rainbow
Like, reduce the eyes (or really head since they're part of the texture) to 0 and stretch out another one?
You would want to seperate the eyes into a seperate mesh, then duplicate the seperate mesh and animate the seperate meshes from scale 0 to 1
Each seperate mesh has a different texture
I think since you’re using Generic Model you could also use animated textures, but I’m not that experienced with them
To be fair, I've also got some stuff of her frowning or smiling or the like, so maybe it's better to mess with the whole head
Oh yeah, how do I make something instantly jump from one state to another?
Use stepped scale keyframes
RMB > Keyframe Type
ok, so i think what i'm gonna do is actually change the texture in godot
the sheer number of emotions and potential facial expressions i have would be untennable with the method described here
a total of 13
is there a better way to go about it?
Seperate the eyes, mouth, and eyebrows out of the model and make them all use one texture atlas. Duplicate each part for each pose and change the UVs to use the desired part of the texture atlas