#converting x16 to x32 on a texture
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this thing to narrow it down more
In File > Project... change the texture resolution to 128x128
i mean like, changing the resolution that the blocks use for the textures to be like the x32 skins
going to use the extra space for additional textures on the model but with the same higher res
maybe scaling the uvs per face to be 2x without having to make the model twice as large?
k, correction, not File > Project..., but Rightclick the texture then half the UV size values