#alignment issues
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or atleast make it so that the end of the larger cube has a triangular point like im trying to make in this picture?
This can be fixed, however not in the typical drag and pulling method.
You have to adjust the position and size on the side with numbers.
When their is overhang like this cause by rotation you'll like need to use a pretty obtuse decimal sizing to fix it.
Simply decrease the size of the x axis.
There is a chance that it will shrink in size from the top and not the bottom.
This is fine, just updated the x axis position by the amount you have removed.
Essentially repeat this process until its flush.
This method is also one thats constantly used to prevent uv flickering.
ok ill give it a shot
you can resize it by scaling it while holding ctrl
and smaller by using shift + ctrl while scaling
!faq vertex-snapping
๐ @crystal mulch @rapid drift @fresh bough (there also is a vertex scaling option towards the end of that gif)
how do i get the vertex scaling to be option
WHATTTTT??? THAT HAS BEEN A FEATURE THIS ENTIRE TIME????
pretty much
well, maybe not at the very beginning (since vertex snapping started out as plugin iirc), but it has existed for a few years now I think
first half of 2018
I know well about the vertex snapping but I have never heard about vertex scaling
yeah, I'm just saying scaling wasn't a feature the first time vertex snapping was added (when it was still a plugin), but first half of 2018 the scaling option was added (and I think the plugin from SirBenet was integrated as actual feature around that time too)
I see
I do that on my models to but sometimes it automatically goes back to the standard position
I assumed you were making a normal item model.
But that suggests you are likely making an entity model?
What one of these did you pick?
?
Java block/item
Just wondered if it works
it goes back if you'd go out of bounds
But how do some item models have the weird angles that i see
like, if you type in 200 for the x position it will limit it to something that won't make the element go out of the limitation of Block/Item models
Oh I think he might be referring to rotation...
those are not Block/Item models then
or they stretched/squashed the whole item in the display settings
in the case of Block/Item models only 0, +/-22.5 and +/-45 are allowed rotation values and only on one axis
But they got bows, like items and sword like it functions like an item
show an example
But they can still rotate it weird
If you show an example we can likely explain the how.
Dunno i forgot but i know they had some
But i can look if i find
Nvm it was an general model
Yeah general models cannot be used in minecraft (maybe as an obj
)
Yeah they can be used as objects im pretty sure
Other they are items in an item frame
forget it i just wont question everything some things are just weird
A "General" model from blockbench isn't designed for Minecraft, its simply a tool for designing things with cubes and pixels. Blockbench as a whole doesn't revolve soley around just minecraft.
Like I said it may be possible with some obscure method, but generally if you wish to add it into minecraft, youll need to pick one of these.
depends on what you are doing and how.
You can still get compelling results even with the limitations.
Just requires smart design and some visual trickery.
Maybe the just copy the model and make a code so it can be added to minecraft
Ive seen everything possible with code
Thats easier said then done
But is why I specified maybe as an OBJ, as objs do not have the same restrictions.
But they come with their own problems.
I will just learn more blockbench the more i use it the more i will understand over time