#How to Fix this problem?

42 messages · Page 1 of 1 (latest)

eager tide
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Cubes are not aligning properly on this part of the texture in the model.

celest knotBOT
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Welcome to the help forum!

Please make sure to read #1029468016594911232 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

sleek mountain
eager tide
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i see, but how do i make the uv the exact size it needs to be?

sleek mountain
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You can use AutoUV to adjust it

eager tide
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how tho?

sleek mountain
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The 8 pointed star with an A in it

sleek mountain
eager tide
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ok

sleek mountain
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Click on the model

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(the bugged uv model)

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You'll see a tab opening

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Open it

eager tide
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ok

sleek mountain
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And click the 8 pointed star

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(autoUV)

eager tide
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hmm in the texture edit menu?

sleek mountain
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Wait

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Remember to click the cube that has the bugged ui only

eager tide
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ah alr

sleek mountain
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Do this on the bugges face

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If the whole cube was bugged, then do it with it all

eager tide
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doesn't appear for me when I'm on box-uv

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seems to only work for per-face

sleek mountain
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Yeah it's a perface thing

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But if it is a box uv

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You can try adjusting the whole side

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Since it can be bugged as a whole

eager tide
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when i do that though it adjusts some part either to the left or right but not as a whole

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welp guess I'm screwed

sleek mountain
eager tide
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ok

sleek mountain
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Now input the X in the 3rd Value space and Z in the 4th Value space

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Or

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You can type in this

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don't change, don't change, 2, 20

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Don't change are position values

burnt raptor
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ima be honest idk why youd inflate it by 20 and whatever other changes you told him to do.

Box-UV doesn't like when cubes aren't a perfect size, because then it tends to stretch a texture thats either too big or too small onto the face in the majority of cases. If you want it to truly be perfect, you could either:

Switch it to per-face, which in most cases still works for whatever the project is code-wise. When in perface, you can change the uv of the face to 1 wider and taller, which would match the rest of the gun

or...

Simplify the cube sizes to be whole numbers or close enough to one. The y-value of 1.4691 is closer to 1 than it is to 2, so it makes the box-uv face be 1 high rather than 2. etc.

eager tide
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ok i solved it

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thanks y'all