#How to Fix this problem?
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A Bug with the UV, the UV is smaller than the Cube itself
i see, but how do i make the uv the exact size it needs to be?
You can use AutoUV to adjust it
how tho?
The 8 pointed star with an A in it
Go to edit
ok
ok
hmm in the texture edit menu?
ah alr
Yeah it's a perface thing
But if it is a box uv
You can try adjusting the whole side
Since it can be bugged as a whole
when i do that though it adjusts some part either to the left or right but not as a whole
welp guess I'm screwed
Could you send what is the size of the cube?
Now input the X in the 3rd Value space and Z in the 4th Value space
Or
You can type in this
don't change, don't change, 2, 20
Don't change are position values
ima be honest idk why youd inflate it by 20 and whatever other changes you told him to do.
Box-UV doesn't like when cubes aren't a perfect size, because then it tends to stretch a texture thats either too big or too small onto the face in the majority of cases. If you want it to truly be perfect, you could either:
Switch it to per-face, which in most cases still works for whatever the project is code-wise. When in perface, you can change the uv of the face to 1 wider and taller, which would match the rest of the gun
or...
Simplify the cube sizes to be whole numbers or close enough to one. The y-value of 1.4691 is closer to 1 than it is to 2, so it makes the box-uv face be 1 high rather than 2. etc.