Well, im making a texture pack to get some cool weapons, but even when im using the correct path, even trying to modify the .json file, it just appears as a black model, with a pink dot in one corner. Tried to change the path again, again..... a-again. So is there anything I can do?
#Missing texture applied, even when it has a correct path
13 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
!faq java-1.19.3-textures
Java: 1.19.3 Textures
General Information:
The game creates a "texture atlas" (combination of all textures into one file) for block/item models.
For performance reasons as of Java 1.19.3 the game by default only loads textures from within textures/item and textures/block (and any folders within those two folders) into that atlas instead of reading through every model for the relevant textures.
_________________________
Making the game load from custom directories
If you want the game to add textures from other directories (that are still somewhere within the "textures" folder) to that atlas you will need to create a blocks.json file in YourPack/assets/minecraft/atlases:
Example blocks.json
{
"sources": [
{
"type": "directory",
"source": "custom",
"prefix": "custom/"
}
]
}```
This example would make the game add _all_ textures that are within `textures/custom` to the atlas. This **even** applies to images that are not used by your models, so keep your pack clean for better performance and smaller size!.
**_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_**
**Additional/more specific information**:
If you have several custom directories you can add several json objects in the "sources" list/array.
blocks.json's of different packs combine btw, so you don't need to worry that one pack will stop another pack from loading their textures.
Here is also an example pack from a Minecraft dev (boq) with some more specific examples (like only using the face part of the default pig texture instead of loading all entity textures or the whole pig texture): <https://cdn.discordapp.com/attachments/593812273164976166/1042452631743901756/sprites.zip>
The official blog post with the changes (you will have to scroll down quite a bit for the relevant information): <https://www.minecraft.net/en-us/article/minecraft-snapshot-22w46a>
basically move it to the block folder
and update the model to not be blocks but block
What do you mean by that? Like how am I meant to structure the folders, as thats maybe been the whole problem.
your texture is in the blocks folder
delete the blocks folder and move the texture to the block folder
then change this to say block instead of blocks
yeah, and im meant to put the texture into "textures/block"?
yes
oh thank you