I am trying to recreate certain games that i play in Minecraft, some of those games, have entities that "billboard" to the camera, i am pretty sure the ender pearl counts as an entity, i just need to know if there is any way to make an entity render as just a particle and not a model.
#How do i make particle based entities?
61 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1029468016594911232 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
And another thing ive been confused about is how to get a looping animation that will always play on the specific entity.
you can take a look at the snowball or egg or ender pearl entity rp as a example, they have the same geometry and render controllers
you can make it loop a animation endlessly by putting animate inside your entity rp file
like this :
"animations": {
"my_anim": "animation.model.animation"
},
"scripts": {
"animate": ["my_anim"]
},```
where do i put this
inside your entity rp file, located inside your_resource_pack/entity/entity_name.json
do i just insert it anywhere in here?
one last thing, if i use snowstorm and the effects tab to spawn a particle on an entity, will the particle move with the entity, or will it stay stationary?
it will move with the entity only when it has local position on
yes
alright, thanks!
no problem
this is a little late, but what do i put in place of "my_anim" ?
its only a shortname of your animation, so you can name it whatever you want
oh ok
did i do it correctly?
yes
the animation is supposed to spawn a particle effect on the entity locator, it works in blockbench, but when i load it into the world, it doesnt work
you'll have to include the particle effects too
"particle_effects": {
"particle_name": "test:my_particle"
}```
ok thanks
Like this?
yes
particle_name is changed to the name you gave it in effects, while test:my_particle is changed to your particle identifier
ok
i feel like the second "}" is breaking the code because the spawn egg no longer renders
you can just remove it
ok
where do i find the identifier name for my particle, is it in the particle.json?
yes
found it, thanks
i think i broke something, nothing renders anymore, even the shadow doesnt even render.
also, what folder in my reasorce pack do i put the particle.json file?
particles
ok
whats the error log?
how do i check that
settings > creator > content log gui
Its blank
have you tried rejoining?
The log says
[Structure][error]-[[Jigsaw Structure]] couldn't be constructed, no pool named minecraft:trial_chambers/chamber/end
[Actor][error]-error parsing entity/its_a_bully.entity.json:* Line 9, Column 4
Missing ',' or '}' in object declaration
- Line 7, Column 4
Missing '}' or object member name - Line 4, Column 3
Missing '}' or object member name - Line 3, Column 2
Missing '}' or object member name
you're missing symbols
and by symbols I mean you forgot to close them
the animations and particles are supposed to be after {}, not inside each other
the entity.json looks like this
where did i mess up?
do i copy paste this?
just use it
ok
the particles are STILL, not rendering, here is the full reasource pack, i dont see anything wrong with it