#Help! resource pack not using model

25 messages · Page 1 of 1 (latest)

oak anvil
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Im trying to make a resourcepack for the new snapshot because i really wanna replace the mace with a anchor model i made but i genuinely for the life of me cannot get it to work even with the blockbench resoursepack plugin

rich daggerBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

ivory sequoia
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what have you tried

oak anvil
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ive tried making a resource pack on my own, tried using the resourcepack plugin for blockbench ive tried looking at pretty much every youtube tutorial in existence and im starting to get a insane headache, i just want to have a anchor instead of a axe

ivory sequoia
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what have you actually tried, show it

oak anvil
ivory sequoia
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!faq java export item model

rich daggerBOT
# ivory sequoia !faq java export item model
FAQ
Java: Export Vanilla Models

IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

ivory sequoia
# oak anvil

this plugin probably is not working because your model is not named correctly

oak anvil
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????

ivory sequoia
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what did you name the model when you exported the resource pack

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what settings did you use

oak anvil
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that but i changed stone to mace

ivory sequoia
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can you show it

oak anvil
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and when i export it as java block/item i just name it the same as it says in blockbench Mace_Anchor

ivory sequoia
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can you show your resource pack export settings

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mace is not a block

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disable animations you dont need it

oak anvil
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okay

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i exported as a resourcepack item and turned off animations

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trying it now

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...i feel so stupid

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thank you