So I'm using a plugin in mc called ExecutableItems where you can create custom items, blocks, tools etc. And with it you can upload your own texture pack to use on those said items.
What I'm trying to do is view those custom textures as a held item in BB, that way I can see clearly what transformations/scaling is needed.
How would I try to accomplish this?
1. Letting the game generate it from a texture (vanilla Java)
2. Directly adding a new item (Bedrock Edition)
3. Letting Blockbench generate it (ONLY use this if the other options are not applicable!!!)