#Can I extend both angled blocks so that they meet at a common vertex?

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fleet drift
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Will I have to use the pythagorean theorem and round to the nearest coordinate? Is there a proper way to do this?

ebon fernBOT
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cloud crown
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What do you mean by "round to the nearest coordinate"?
But yeah, you probably have to calculate it for one side, after that you can use vertex snap scale mode

fleet drift