Is it possible to turn meshes geometry into cube geometry (the one used for geckolib format) ? (of cubical shape ofc, was a geckolib model that i exported from bb into maya to modify uvs, then exported back to blockbench as generic model)?
The ultimate goal is to modify uvs outside of blockbench, then back to blockbench and turning the cubic meshes back into cube geometry in order to convert the project to a geckolib block/item format
Thanks in advance
#Turn cubic meshes into cube for geckolib convertion
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ouch, i thought that after reading another guy similar question
will it be implemented one day? it would open up a lot of possibilities if we could turn a regular cubic model into a working in-game prop or smthg
It’s straight up not possible
Well it is, but extremely complicated, so it will never happen
Actually, if every element is a perfect 6 sided cuboid mesh, there is a blender addon which can be used to export Minecraft JSON objects from mesh, which can be re-imported into blockbench and converted to a geckolib project
I know it's not maya but if you are familiar with blender this will help too
that looks like it's specifically made for the Block/Item model format, which has harsh restriction on what rotation values a cuboid can have
but good to know that something like that exists I guess
I've used it for entities and got them working in game
It is admittedly finicky, but it's the only way I'm aware of
god. yes. thank you for the info, it is great