#Custom Model Data for a sword

9 messages · Page 1 of 1 (latest)

signal root
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Hello, I'm trying to add custom model data for an iron sword but I'm not sure why it isn't working, does anyone know why? I'm trying to add it to a completely vanilla world (other than the custom model data datapack) and I swear I've seen people do it before but I could be wrong.

potent flaxBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

signal root
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(sorry if it's not tagged correctly or in the wrong channel)

potent flaxBOT
# trail inlet !faq invalid-names
FAQ
Java: Invalid Names

Files/Folders nor reference to them are allowed to contain capital letters nor spaces.
Valid symobls are: a-z (lowercase only!) 0-9 / . _ and -

When changing a file's/folder's name, keep in mind that you also need to update all references (texture path in models, model paths in custom_model_data predicates etc.)
Disclaimer: Optifine allows those characters but for a vanilla client the model will either be the error cube or it might even crash their game (depending on their specs).

trail inlet
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also, you assigned both custom models to the same custom_model_data value

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(but the error cube is due to the invalid symbols)

signal root
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thank you so much for the help!!!

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it's working perfectly now! :D