#Animation Controllers(Bedrock Entity)

24 messages · Page 1 of 1 (latest)

ruby sun
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ccan someone help me figure out the animation controllers?

naive oasisBOT
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Welcome to the help forum!

Please make sure to read #1029468016594911232 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

tulip falcon
ruby sun
tulip falcon
ruby sun
tulip falcon
tulip falcon
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Well if you read the guides I sent, you would know.

If you managed to implement a custom entity and make it show up in game, there is just a little more to do to apply the animations and animation controllers you want to have.

So basically, creating animations or animation controllers in Blockbench, and saving them in your project will not apply them automatically to your entity. You can load and unload any number of them in Blockbench, from any model, and give them any name you want, but that doesn't mean they are applied in the resource pack to any particular entity.

You have to list the animations and animation controllers on the entity file under the "animations" section, and apply them under "animate", which is under "Scripts".
If you have an easier time following video guides, here's one: https://youtu.be/K0O3H0q0S74?si=RHLcBA1xc4KOQBRe&t=1024

If you need to learn how to implement an entity period, I recommend you start with this guide: https://wiki.bedrock.dev/guide/custom-entity.html#top

ruby sun
tulip falcon
# ruby sun K :D one more thing, why does this not work?

Two things are wrong here:

-minecraft:selection_box is not a component that exists afaik. Always check on https://bedrock.dev/docs/stable/Entities when in doubt. minecraft:ollision_box is though: https://bedrock.dev/docs/stable/Entities#minecraft%3Acollision_box

-the format of the properties is wrong, you have to use height and width. Again, refer to the documentation when you don't know these.
You can also download the Vanilla packs to search and compare with other entities, in the behaviour pack

naive oasisBOT
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Error
Unknown FAQ

The FAQ packs was not found

Use the command !faq to view a list of all FAQs

tulip falcon
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!faq default-pack

naive oasisBOT
# tulip falcon !faq default-pack
FAQ
Minecraft: Default Pack

Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.

For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.

For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate

tulip falcon
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You just have to download the zip file I circled, then extract the files, and you'll be able to browse all the Vanilla assets

ruby sun
tulip falcon
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I am not very familiar with making blocks, so I assumed you were talking about entities since you asked about animation controllers first.

I checked and it does exist. https://bedrock.dev/docs/stable/Blocks#Block Components Entities and blocks do not share the same components though.

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I'm not super knowledgeable about them, but I don't think you can animate models for blocks the same way you animate models for entities

ruby sun
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"I don't think you can animate models for blocks the same way you animate models for entities" Chests are the block giga chad

tulip falcon
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there's a difference between what is in the base game and what is possible to add