#Animation Controllers(Bedrock Entity)
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https://wiki.bedrock.dev/animation-controllers/animation-controllers-intro.html#top Here's a guide on them. It's in the json format though (which is what Blockbench saves when you make them inside Blockbench).
It should still teach you the basics and be transferable to the Blockbench interface.
If you have a more specific problem, ask away
what about the ones in BB? do i just make them? if so why are they not working for me?
You'll have to be more specific. What is not working?
i can make the animation controller but even tho ive made it it doesnt apply in game
That looks about right. But you also have to implement that animation controller on the entity.
https://wiki.bedrock.dev/entities/entity-intro-rp.html#animations
https://wiki.bedrock.dev/entities/entity-intro-rp.html#animate
what does that mean?
how do i do that?
Well if you read the guides I sent, you would know.
If you managed to implement a custom entity and make it show up in game, there is just a little more to do to apply the animations and animation controllers you want to have.
So basically, creating animations or animation controllers in Blockbench, and saving them in your project will not apply them automatically to your entity. You can load and unload any number of them in Blockbench, from any model, and give them any name you want, but that doesn't mean they are applied in the resource pack to any particular entity.
You have to list the animations and animation controllers on the entity file under the "animations" section, and apply them under "animate", which is under "Scripts".
If you have an easier time following video guides, here's one: https://youtu.be/K0O3H0q0S74?si=RHLcBA1xc4KOQBRe&t=1024
If you need to learn how to implement an entity period, I recommend you start with this guide: https://wiki.bedrock.dev/guide/custom-entity.html#top
K :D one more thing, why does this not work?
Two things are wrong here:
-minecraft:selection_box is not a component that exists afaik. Always check on https://bedrock.dev/docs/stable/Entities when in doubt. minecraft:ollision_box is though: https://bedrock.dev/docs/stable/Entities#minecraft%3Acollision_box
-the format of the properties is wrong, you have to use height and width. Again, refer to the documentation when you don't know these.
You can also download the Vanilla packs to search and compare with other entities, in the behaviour pack
The FAQ packs was not found
Use the command !faq to view a list of all FAQs
!faq default-pack
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.
For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.
For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate
https://github.com/Mojang/bedrock-samples/releases Here's a link that has the most recent resource and behaviour packs. You only have to download a newer one if there are new models or other things you want to check
You just have to download the zip file I circled, then extract the files, and you'll be able to browse all the Vanilla assets
its not a thing even for a block? follow up question, can/how do i make a animated block?
I am not very familiar with making blocks, so I assumed you were talking about entities since you asked about animation controllers first.
I checked and it does exist. https://bedrock.dev/docs/stable/Blocks#Block Components Entities and blocks do not share the same components though.
https://wiki.bedrock.dev/blocks/flipbook-textures.html#defining-flipbook-textures guide on animated textures for blocks
I'm not super knowledgeable about them, but I don't think you can animate models for blocks the same way you animate models for entities
"I don't think you can animate models for blocks the same way you animate models for entities" Chests are the block giga chad
there's a difference between what is in the base game and what is possible to add