I have some one-sided (zero thickness) faces in my model. Is there a way to remove the back face so there isn't a space for it in the texture? For example, the arms in the middle of this jellyfish have blank spaces for the back faces, but I want to draw the texture right next to each other so I can make both sections of the arm drawn as one continuous texture
#UV questions
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I just want to remove the mappings for the back faces of the middle arms so I can draw the textures right next to each other on the image
you just cant
just leave a blank space
modded entities cant use per face uv
good
What should I do for naming conventions on the different cubes?
what?
does it really matter what I name the pieces?
no
Yes, groups require unique names.
For cubes it doesn't matter as long as they aren't rotated directly.
If they are rotated, blockbench will create a group for them on export, I am not sure whether Blockbench does generate a random name, or does use the cubes name as a base.