i have no clue what to do with it and how to use it. i have never made a mod but this one that adds a few items with custom 3d model. i just want to chage the gui to be a 2d item. i read that this thing would do the trick, but i dont know what to do with it. everything that you read about it assumes that i know what to do but i dont lol any help please?
#how do i use CorePerspectiveModels?
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im using mcreator btw, maybe in it there is a way to do the icon thing that i dont know about but seems like there isnt
CorePerspective is a shader for a resource pack. Mods have their own options for that afaik.
They provide an example pack. So that zip file already is a resource pack.
But again, mods have more direct ways to do it that doesn't require you to overwrite vanilla shaders and doesn't need to have different opacity values for different display slots
mhm... what are those "more directs ways" then?
No idea, never made a mod.
But I bet looking up "mcreator item with model and icon" or "mcreator trident like item" etc. will get you some results.
Cause that's definitely not an uncommon thing people wanna do.
i just followed this tutorial and it didnt work https://mcreator.net/forum/99755/tutorial-2d-texture-gui-and-3d-texture-hand
SUPPORTS MCREATOR 2023.4 RELEASE (For 1.19.4 and possibly less use forge:separate-perspective instead of forge:separate_transforms, you will also want to use your_mod_name:items/cool_item_texture and your_mod_name:blocks/cool_item_texture) Hello!
at the end of the tutorial it doesnt say anything about saving my new code or something, so i just changed what i had to and leaved it like that
am i missing a "save" button or something?
what does your .json look like atm? (not the one from Blockbench, but the one you just made in mcreator)
k, first of all, get rid of the .png parts in the 2 texture references
done (i tried it before and was the same tho but as you say o7)
what version of MC is this for btw.?
in theory the tutorial is updated to date
in theory...
im not sure but i think it just re uses the code form the trident gui or something like that
where in your pack are the textures (for model and icon) and the model?
cause right now you are saying they are directly in assets/shacoinminecraft/textures and assets/shacoinminecraft/models (and not in any subfolders inside of those folders)
the tutorial mentions custom, block and item folders, but I'm not sure if those are examples or where mcreator actually places those files
shacoinminecraft\src\main\resources\assets\shacoinminecraft\textures\item
shacoinminecraft\src\main\resources\assets\shacoinminecraft\models\custom
k, then you need to adjust the parent and texture references accordingly (shacoinminecraft:item/texture_name for both texture references and shacoinminecraft:custom/model_name for the parent)
/ instead of (, but yeah
I mean, you can try to see if Ctrl+S does something or if there is File > Save
yea i had to do ctrl s
lets see if it worked
IT DOES
my model is fucked tho
BUT THE ICON WORKS
then the texture reference here isn't correct
i guess i just picked the wrong location to the texture. thats the folder there it is, i would guess i have to change the ref from shacoinminecraft:item/nasus_staff_v4_67x217x15 to shacoinminecraft:block/nasus_staff_v4_67x217x15 right?
yup
okay lets see
then to resize the model i can just open the .json file that i got from bb and just copy the parametters
texture is stil broken, i guess block/ is not the corect ref
actually, it's kinda weird that you have to define all that stuff in your nasus_staff.json, since all that information (besides the icon texture) should already be inside the Blockbench model 🤔
like all of that texture and display settings stuff is already defined in your nasus_staff_v6.json 🤔
so having to define it a second time would be kinda weird
the thing is i took all of that code from the tutorial i sent
i just had to change the parametters
yeah, I'm just saying it's weird the tutorial says to do that part
this is weird. i looked into another weapons code that i havent changed (to do the icon thing), i changed the texture that was in the weapon i did the icon to the "correct path" from the other weapon i did and is stil not working
i would say that means that the textures are stored in another location, i just have to find where