#how do i use CorePerspectiveModels?

59 messages · Page 1 of 1 (latest)

barren spoke
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i have no clue what to do with it and how to use it. i have never made a mod but this one that adds a few items with custom 3d model. i just want to chage the gui to be a 2d item. i read that this thing would do the trick, but i dont know what to do with it. everything that you read about it assumes that i know what to do but i dont lol any help please?

eternal cloakBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

barren spoke
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im using mcreator btw, maybe in it there is a way to do the icon thing that i dont know about but seems like there isnt

tawny folio
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CorePerspective is a shader for a resource pack. Mods have their own options for that afaik.

barren spoke
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and how do i use it?

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i mean were do i put that .zip file or what do i do with it

tawny folio
barren spoke
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mhm... what are those "more directs ways" then?

tawny folio
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No idea, never made a mod.
But I bet looking up "mcreator item with model and icon" or "mcreator trident like item" etc. will get you some results.
Cause that's definitely not an uncommon thing people wanna do.

barren spoke
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at the end of the tutorial it doesnt say anything about saving my new code or something, so i just changed what i had to and leaved it like that

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am i missing a "save" button or something?

tawny folio
barren spoke
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i didnt change anything but the things that were told in the tutorial

tawny folio
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k, first of all, get rid of the .png parts in the 2 texture references

barren spoke
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done (i tried it before and was the same tho but as you say o7)

tawny folio
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what version of MC is this for btw.?

barren spoke
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in theory the tutorial is updated to date

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in theory...

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im not sure but i think it just re uses the code form the trident gui or something like that

tawny folio
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where in your pack are the textures (for model and icon) and the model?

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cause right now you are saying they are directly in assets/shacoinminecraft/textures and assets/shacoinminecraft/models (and not in any subfolders inside of those folders)

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the tutorial mentions custom, block and item folders, but I'm not sure if those are examples or where mcreator actually places those files

barren spoke
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shacoinminecraft\src\main\resources\assets\shacoinminecraft\textures\item

shacoinminecraft\src\main\resources\assets\shacoinminecraft\models\custom

tawny folio
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k, then you need to adjust the parent and texture references accordingly (shacoinminecraft:item/texture_name for both texture references and shacoinminecraft:custom/model_name for the parent)

barren spoke
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like this?

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whoops i missclicked the ( xdd

tawny folio
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/ instead of (, but yeah

barren spoke
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okay, nice

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do i have to save or something?

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or it saves automaticly?

tawny folio
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I mean, you can try to see if Ctrl+S does something or if there is File > Save

barren spoke
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yea i had to do ctrl s

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lets see if it worked

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IT DOES

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my model is fucked tho

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BUT THE ICON WORKS

tawny folio
barren spoke
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i guess i just picked the wrong location to the texture. thats the folder there it is, i would guess i have to change the ref from shacoinminecraft:item/nasus_staff_v4_67x217x15 to shacoinminecraft:block/nasus_staff_v4_67x217x15 right?

barren spoke
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okay lets see

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then to resize the model i can just open the .json file that i got from bb and just copy the parametters

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texture is stil broken, i guess block/ is not the corect ref

tawny folio
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actually, it's kinda weird that you have to define all that stuff in your nasus_staff.json, since all that information (besides the icon texture) should already be inside the Blockbench model 🤔

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like all of that texture and display settings stuff is already defined in your nasus_staff_v6.json 🤔

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so having to define it a second time would be kinda weird

barren spoke
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the thing is i took all of that code from the tutorial i sent

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i just had to change the parametters

tawny folio
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yeah, I'm just saying it's weird the tutorial says to do that part

barren spoke
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this is weird. i looked into another weapons code that i havent changed (to do the icon thing), i changed the texture that was in the weapon i did the icon to the "correct path" from the other weapon i did and is stil not working

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i would say that means that the textures are stored in another location, i just have to find where

barren spoke
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whatever, it just doesnt work

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i talked to the creator of the guide and he didnt even know what was going on

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i give up, i hope someone can find a way to do this

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if you do dm me please

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!close

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damn