#Animated Texture Sizes

1 messages · Page 1 of 1 (latest)

viscid solarBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

dusk marten
#

If they would need to be 32x32 how would animated default textures work?

#

So no, they don't need to be 32x32.

#

For Blockbench to recognize something as animated the project texture resolution has to have the same ratio as one frame of the animated texture.

For ingame the mcmeta file just has to specify width and height of the frame (unless it's square frames, then nothing needs to be specified)

unkempt valve
dusk marten
#

(easiest way to do that is just to set the project resolution to the size of one frame)

unkempt valve
#

thanks yeah I understand how ratios work I just don't really know what u mean by project resolution in the sense that like the pixel density or whatever should just be built in to the animated texture right? Like once it's imported and placed onto a surface then that should just already set it or whatever

#

sorry for the confusion I'm sure I'm being dumb it's just I'm unfamiliar

#

like

#

uhhh

#

it's that the UV texture map file or whatever needs to be the same size as a frame of the animated texture file right?

#

but like

#

is that not kind automatic?

dusk marten
unkempt valve
#

ohhhhh ok

#

ty

dusk marten
#

just an example (anvil.png is usually not an animated texture, I just scaled it up to 16x64 to fake a 4 frame animated texture with a 16x16)

unkempt valve
#

yes

#

ok ty

#

sorry about that

#

ok I'm good to go now

#

ig it's worth asking but I assume that means u can only have one frame size for all animated textures in one project?

dusk marten
#

one frame ratio in Blockbench, yes (so you could have animated textures with 16x16 and 32x32 as frame size for example just fine)
ingame they can be different frame ratios

#

also, Blockbench is a bit limited in regards to what it can do with animated textures, so if you need stuff like interpolation or frames with different durations you need to manually edit the pack.mcmeta Blockbench spits out

unkempt valve
#

yeah ratio rather

#

ok

#

ok ty so much