#Cylinder scaling

1 messages · Page 1 of 1 (latest)

glad compass
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When I use the green square (scale on both directions), it's not scaling properly.
I've noticed the same thing with Tubes and Cones.
Could someone explain, why it happens to be like that?

dapper vergeBOT
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Welcome to the help forum!

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buoyant escarp
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I can't reproduce this issue. Are you using the latest update? (4.9.3, check by going to Help > About)

Are the meshes rotated at all, and have you modified the primitives after creating them?

glad compass
buoyant escarp
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Oh I see now. This is not a bug:

What Resize does is resizing by 1 unit on each axis. You'll notice it if you resize slowly, the vertices will align up with the grid. You can also hold Shift or Ctrl to have a smaller increment, but it does the same thing.

The reason why that shows on the cylindrical meshes, is that when they have few sides (even or not), the vertices making them up are not perfectly circular, from the top view. So when you size them down, 1 unit at a time on the X and Z axis, the mesh eventually deforms to clearly have different proportions.
You'll actually notice it on rectangular (not square) faces too, they'll get squashed into different proportions.

#

What you need is the Scale tool. It should be in the top bar. You can select which axis you want to scale, and what point to use as center.
This one will respect the proportions of the element, unlike the Resize tool.

glad compass
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Yeah, that worked!
I've tried scaling cylinders with more than 6 sides and it Blockbench does scale it properly.
And Resize really does better job with 6-sided ones.

Thank you for the detailed explanation!

buoyant escarp
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Yw!