#Bacgroud purple

1 messages · Page 1 of 1 (latest)

slim coral
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How to change the "purple" background to another color, where can I find it in minecraft txt?

tropic bearBOT
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fresh bluff
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It's a shader, not a texture, but it's still possible to change

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Here's a folder path that leads to the corresponding files, unfortunately I don't know how to edit them

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I've personally been searching for an online tool that will convert a png to the shader, but haven't had any luck

unreal moon
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Shaders are code, while a shader can show a png, it's not a good idea to do.

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Anyways, what you want to do won't work.
Those shaders to affect all guis

fresh bluff
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It might be because they're two different packs, and the tooltips is above my custom pack

unreal moon
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Ok, I looked at it to figure out how it works, and it's kinda stupid and genius.
It relies on the exact colors of the overlay, and also includes some luck as few things in MC use exactly that shader.
It's nothing I'd recommend it's a very fragile concept and has high potential to break other things, or be broken by them.
Personally I'd recommend to just use a mod that does allow you to change tooltips, a lot easier to use, and won't reak when combined with other packs/mods.

But if you want to go with the shader router, you'll have to code it. Due to the dynamic nature of tooltip sizes, you won't be able to just convert a png

fresh bluff
fresh bluff
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@unreal moon A program that slices a .png like this seems doable, but to be fair I know little to nothing about coding

unreal moon
unreal moon
# fresh bluff <@137246590380408833> A program that slices a .png like this seems doable, but t...

The larger issue is in converting a texture into a usable shader.
Normally you'd load a texture from the CPU, but shaders alone can't do that.
You'd have to define the texture solely trough instructions in the shader code.
It is possible, but I doubt there are automated tools for this,
it's a very niche situation and usually only done by people trying to do some challenge.
Without knowing how to code shaders, I doubt you'll have a lot of fun with this.

(Forgot to hit send earlier, so a bit late)

fresh bluff
fresh bluff
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@slim coral @unreal moon