#Moddeling full set for resource pack

1 messages · Page 1 of 1 (latest)

sudden flint
#

Can I somehow make any models for boots, leggins, chestplate, and helmet? Basic Minecraft, basic resourcepack? Maybe with optifine. Because as I was looking on the internet, carved_pumpkin is a good solution for helmet, but it's only helmet. There is no solution for other parts, or you can't model them, only texture them. At least I haven't seen a good solution for it. Or is there one? Can someone help me with this?

warped pendantBOT
#
Conflicting tags detected

It looks like you have applied tags to this post that conflict. Please only apply the tags that are relevant to your post. We can only help you if we know the context of your question, and applying incorrect tags makes this confusing.

You can refer to #1029373817119838218 for a description of what each tag is for!

Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

ebon sigil
#

!faq java armor

warped pendantBOT
# ebon sigil !faq java armor
FAQ
Java: Armor

The armor model when worn on players/entities cannot be remodeled in vanilla Java edition, only retextured. Pumpkins and other items set on a player's head can be remodeled for custom hats, but won't display if set on feet/legs/torso.
(Any item can be put on the players head via the /item replace command (aka /replaceitem before 1.18), or ofc via mod or plugin methods).
Furthermore, with this pack you can give a large set of specific leather armor colors a unique texture without interfering with the colors available in a normal survival situation: https://github.com/Ancientkingg/fancyPants

With Optifine it is possible to add texture variants on any armor pieces depending on the name, damage and other nbt, but remodelling is also not possible with it.