#Figuring out blockbench as I go - a pain thread

61 messages · Page 1 of 1 (latest)

obtuse grottoBOT
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Welcome to the help forum!

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idle warren
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vanilla modeling restriction don't apply to mods

solar quartz
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oh

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so uh

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how do I lift the restrictions on the java item preset on blockbench

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or can I just use the generic model preset

idle warren
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unfortunately no, if it can be lift easily then it wouldn't be call restrictions.

solar quartz
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so would I make the model in the normal workspace instead of the java MC specific one

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so its not limiting me

idle warren
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you make it under the format where you are gonna use on

solar quartz
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well I was going to make a mod

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forge most likely

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not entirely sure what format that is though

idle warren
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then congratulation you don't have such limit, everything is under your/your code control

solar quartz
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modded entity? generic model?

idle warren
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there are resource in the first post of this channel maybe start there, and for further question pls tag with the appropriate tag

solar quartz
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and I have no idea what tags to use, theyre kinda limited compared to the specificity of certain questions and querries

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like for instance I had no idea I didnt need to use the java project limitations

idle warren
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since you said you are gonna make a mod, you can tag modded when asking question here, those who know the area can help you

solar quartz
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oh right that yeah sorry its 4am and my brain is fried from trying to work out how to make a corner on blockbench for like 5 hours

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im gonna revisit this after ive slept

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ill change the tag real quick

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im going to sleep but this is basically what im wanting to achieve with the corners

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verses just having it step out

solar quartz
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How do I make an angled joint/which file type for mods?

solar quartz
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ive given up on the angles

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life is pain

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but ive made progress on the texture

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Figuring out blockbench as I go - a pain thread

honest anchor
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A bit late, but the image you have shown from Immersive Engineering uses .obj models.

solar quartz
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oh so its blender

honest anchor
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You can also make those in Blockbench (Generic Format)

solar quartz
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ah okay I see, well, it should convert from java to generic fine shouldnt it?

honest anchor
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The question is which modloader and MC version are you using.
Cause it might work slightly different.

solar quartz
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I havent thought about that yet but the version will be 1.19.2 on forge as a create addon

honest anchor
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Ah right, the bot was reworked..

obtuse grottoBOT
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FAQ
Modded: Forge Obj

Forge does allow you to use .obj models in Minecraft, without making a mod.
Here is a step by step guide how to use that feature.

  1. Flip your model along the z axis, south and north are flipped in the exported obj models.
  2. Move your model by +8 on the x and z axis.
  3. Each cube and mesh, must have a unique name
  4. You can export the model now, default naming rules apply
  5. You'll have to edit the .mtl file, it has paths to your textures and those need to be adjusted for MC resourcpacks. Here is an example, map_Kd example.png it is recommended to replace that with map_Kd #example. The # defines it as a variable and simplifies things a bit.
  6. You'll have to create a JSON file for your model, with following content:
{
    "loader": "forge:obj",
    "model": "<path to your obj model>.obj",
    "flip-v": true,
    "textures": {
        "particle": "<path to particle texture>",
        "example": "<path of the another texture>"
    }
}

The example in the textures here, is the replacement for the variable we defined in step 5.
This makes it possible to use this .obj model for various different blocks now as you'd do with normal models.

That is basically it, it's not too complex once you get the hang of it.
You can also define display settings in the json file.

honest anchor
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Here is a guide on how to use the model in MC then, and what you have to consider while making the model.

solar quartz
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Do you know if Create uses obj or java?

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its generally more vanilla-styled and vanilla texture than IE but it also has some shapes which I cant tell if are custom or done in java

honest anchor
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Might be a mix 🤷

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Texture wise you can get pretty close to vanilla, even using obj models.

solar quartz
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actually tbh I think it might actually be entirely java

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looking back over the models

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i think ill just

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go with java for now

honest anchor
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Yeah, at such a small scale the difference would be miniscule anyways.

solar quartz
solar quartz
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@honest anchor is there a way to slice cubes so like if I had a 2x1 rectangle could I cut it into two 1x1s without resizing and duplicating?

honest anchor
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Nope, BB doesn't have such a feature.

solar quartz
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oh well

solar quartz
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charger clip

solar quartz
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@shut spruce