#Help me

9 messages · Page 1 of 1 (latest)

celest pelicanBOT
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FAQ
Optifine: Blurry Textures

Why is it blurry? --> Because of Optifine
Basically, on a vanilla client, if a texture isn't a multiple of 16 wide/high, the mipmap levels get reduced.
To prevent that on an Optifine client, Optifine resizes your texture, which most often than not results in blurry weird mess (especially on smaller textures)

Solution: Make your texture width and height a multiple of 16 (or don't use Optifine I guess)

neon zinc
tribal aspen
naive egret
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112x112 should work fine too

plucky crystal
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in vanilla yes, not in Optifine

naive egret
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in Optifine too, cause 112x112 doesn't touch the mipmap settings, which is the reason Optifine even turns it blurry in the first place

plucky crystal
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Then 48x48 shouldn't either, but I think Optifine would still resize that?

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I might be mistaken, but I think optifine was a lot more strict than vanilla is.