#model variations

1 messages · Page 1 of 1 (latest)

wheat quail
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Hello world.. I am having a problem with my new project.
It's about the model.json.
I would like to ask, how can i make two model variations with a single or separated texture for my mcpe resource pack?
Please share some ideas or instructions on me, it's just for my own risk and soon to be represent for my school animation projects.

vale nimbusBOT
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gleaming barn
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Honestly I don’t know how to properly fix your problem, but if you have two mobs with the same behaviour they should spawn interchangeably right?

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So just export it twice Ig 🤷

terse haven
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I am not sure if I understood your question. Do you want to use the same model with a different texture for the same mob? Like the fox variant?

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If you want that you can use a render controller

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With queries

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I can show you some examples

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Or do you want to change the model and texture with an animation?

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Like a Pokémon evolution or something

terse haven
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And a dummy component

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Ik some people use properties today, but I don’t remember how to set them

wheat quail
# terse haven I am not sure if I understood your question. Do you want to use the same model w...

Actually it's not an entity, it was a bed, actually i want two model variants, for example, i have a resource pack with also different textures and different models and more better than the vanilla model, but, because of the texture, i want to make a different model related to the texture i have on it, its because there was a coffin texture of bed so i want to add a different model that looks like a coffin to accurately apply the coffin texture of the bed i have.
Let say, the cyan texture of the bed was coffin texture so i also want to make a coffin model similar to the coffin texture i have too

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But, in the other normal bed with a normal model and texture, they stay that way while the other one, has a different model

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The texture was ok, but the model is what im having a problem on it

wheat quail
terse haven
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Well, you used the entity tag

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You can’t change vanilla blocks models afaik

wheat quail
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Oh sorry, my fault, i dont know what to tag related to this

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But why some creators manage to change some of their resource pack models, for example Renko on this medieval tools and carts. Im using different resource pack that aims the model changing of the bed, the Better_Bed.mcpack resource pack. So how can you say you cant change a block vanilla

pallid dagger
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@wheat quail probably best to wrap the bed in a fake block

terse haven
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I think you could change the geometry, but only to another vanilla one

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Anyway, it’s better to ask in bedrock add-ons discord

terse haven