Hello world.. I am having a problem with my new project.
It's about the model.json.
I would like to ask, how can i make two model variations with a single or separated texture for my mcpe resource pack?
Please share some ideas or instructions on me, it's just for my own risk and soon to be represent for my school animation projects.
#model variations
1 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1029468016594911232 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
Honestly I don’t know how to properly fix your problem, but if you have two mobs with the same behaviour they should spawn interchangeably right?
So just export it twice Ig 🤷
I am not sure if I understood your question. Do you want to use the same model with a different texture for the same mob? Like the fox variant?
If you want that you can use a render controller
With queries
I can show you some examples
Or do you want to change the model and texture with an animation?
Like a Pokémon evolution or something
You can do that with a render controller, an animation and a few particles
And a dummy component
Ik some people use properties today, but I don’t remember how to set them
Actually it's not an entity, it was a bed, actually i want two model variants, for example, i have a resource pack with also different textures and different models and more better than the vanilla model, but, because of the texture, i want to make a different model related to the texture i have on it, its because there was a coffin texture of bed so i want to add a different model that looks like a coffin to accurately apply the coffin texture of the bed i have.
Let say, the cyan texture of the bed was coffin texture so i also want to make a coffin model similar to the coffin texture i have too
But, in the other normal bed with a normal model and texture, they stay that way while the other one, has a different model
The texture was ok, but the model is what im having a problem on it
It's not an entity, it's a block, it's a bed.
Oh sorry, my fault, i dont know what to tag related to this
But why some creators manage to change some of their resource pack models, for example Renko on this medieval tools and carts. Im using different resource pack that aims the model changing of the bed, the Better_Bed.mcpack resource pack. So how can you say you cant change a block vanilla
@wheat quail probably best to wrap the bed in a fake block
I think you could change the geometry, but only to another vanilla one
Anyway, it’s better to ask in bedrock add-ons discord
Idk who is Renko, but you can change itens and entities models with resource packs