So I followed a older tutorial where they make half of the face then merge left and right together, but halfway through I see and trynna use that ig new mirror modeling feature.
The mesh is merged from two part(the other half is created by duplicate and flip), now if i enable mirror modeling it wouldn't work. Beside redo from scratch, is there a way to use half of my existing face mirror it and continue mirror modeling?
Another problem is that sometimes a new "created face" marked red, not sure if it effect the model but performing a loop cut will then have unexpected offset, as shown in 2nd ss. Is there a flip face or smth to fix this? My temp solution is remove face and edge, select all 4 corner then create face...
Also if i aren't using mirror modeling, and i have two same shape mesh but mirrored(not created by mirror modeling or duplicate&merge) and with different uv layout, how can i mirror uv from one side to another? First day of lowpoly modeling, a simple copy paste then flip the uv works in cube-based mode, but not in this mode.