#How to make animated Java Block/Item models?

22 messages · Page 1 of 1 (latest)

jade hill
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I've made some animated java item models with the help of a website https://vberlier.github.io/animated-models/ but I think it's outdated? It doesn't work anymore and I don't know if there's another way to do this. I looked it up but I only see animated Optifine Entities or other things. Is there any way to animate Java block/item models?

formal vortexBOT
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ivory quartz
jade hill
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The item doesn't animate. It stays on the first frame and the animation doesn't start

ivory quartz
jade hill
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I have that all installed and enabled

ivory quartz
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Are you sure it's not just still using the original not-animated texture 🤔 ?

jade hill
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Yes I just checked to be sure. Can it be possible that it doesn't work because it is an item with a CustomModelData?

ivory quartz
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nah, that doesn't matter

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could you send your current resource pack? (unless there is a lot of other stuff in there)

jade hill
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Sure. I'll put the model I'm working on rn in a different pack

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Ignore the textures of the model. Still have to work on that. The idea is that it's legs and tail are moving

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I play on 1.20.1 btw (while using opfifabric and optifine)

ivory quartz
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hmm, the files themselves look fine, will check if it's fine ingame too or not

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also, small tip:
I'd suggest having a seperate texture for static and animated parts
Due to how the fake animation is done the texture becomes large really fast, so separating the parts that stay the same every frame will help reduce its size by quite a bit.

ivory quartz
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so definitely some Optifine setting or problem

jade hill
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Okay. I’ll check what’s wrong. Thanks for your help

jade hill
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Found the problem. Had to set 'Terrain Animated' to on

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Much thanks for your help