#How to replace a model from a mod with your own model? Please help..!!!!
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If it's a simple block/item model you can just make a resource pack with a model at the same position and with the same name as the one in the mod (open the mod's .jar with a zip program. The "assets" folder in there is the mod's resource pack basically)
For entity models (and any block/item models using an entity renderer) you can't unless the mod specifically states it has support for that.
im running into this same issue, im trying to replace an item model with a custom one i made it works in vanilla minecraft but not with items from a modpack im trying to play on. could you elaborate on how i would create my own resource pack please?
you do the exact same thing as for vanilla, you just have to make sure that it's the exact name and in the exact same (relative) folders as the item model for that specific mod
okay so it cant be a "shader" that i make in the resource pack folder
well, unless the mod specifically uses a shader to make their custom model it should be as simple as just placing your .json model in specificly named folders and giving the .json the correct name
ill have to look if it does, whenever i try to replace the model while linking texutures the whole mod just ends up removed from the pack
a mod can't be removed by a pack
where on your PC is the model?
(you can censor privately named folder names if you want)
im doing is dragging it from the mods folder within the modpack located in my instances folder on my c drive
if you move the file after saving it in Blockbench it won't find it at the old locaton anymore and throw that error.
your resource pack and models also don't need to be inside your modpack
okay, what ive been trying to do is pull the specfic mod that i want to change the model for to my desktop (since thats the only way i can access the files) and replace the json move the mod back into the pack then when i load into game that mod is just not there at all and i have to re download the pack
its odd whenever i try to edit any of the mods within the pack in this manner they all just "delete"
you don't edit the mod
you just make a resource pack
same exact way you'd do for a normal item
only difference is what you name your file and in what folders inside your pack they need to be
but you do not under any circumstances edit stuff in the modpack
(you can copy stuff from the mod if you need it as reference, but you don't edit the files that are actually in it)
and you should be able to access your resource pack just fine even if it's not on your Desktop, but in the actual resourcepacks folder of your minecraft instance that uses the modpack
okay i think i understand the way i changed vanilla items was by using a pack called faithful and i just put my items in there and replaced them so would i just be able to do this with the modded content or cannot be in the resouce pack
again, you do it the exact same way
just that you don't copy a whole resource pack
- you open the .jar of the mod whose item you wanna change with a .zip program
- look where in the assets folder of that mod the model for that item is
- create folders with the same names in your pack
- Name your model the exact same as it was in the mod's assets
A resourcepack is literally just a couple folders and the model/textures files
and a pack.mcmeta I guess
i did this and no dice the item doesnt change in game
where in your pack did you put the model and what did you name your model file
also, what did the model file look like in the mod?
this is what it looks like originally,
minecraft\resourcepacks\Faithful 32x - 1.21\assets\minecraft\models\item is where i save the model im trying to replace, and i named it nightfall.json
do i need to incorporate the mod folder in any way? the vanilla texture changed just not the mod item
I doubt the mod uses assets/minecraft
double check the folder names the mod uses
the mod pack is located in instances and the mod that im trying to change is located in the mods folder in the pack, the folder its in is called cisco_mod_7.9
I'm talking about step 1 and 2 here
cisco_mod_7.9.jar\assets\cisco_mod\models\item this is where i find the json file
minecraft\resourcepacks\Faithful 32x - 1.21\assets\cisco_mod\models\item
that should work then
okay ill give it a try
it did not work, the vanilla item worked but not the modded item