#How to fix my in game model?
53 messages · Page 1 of 1 (latest)
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
model disappears when I get too close or turn around a bit
Models visually stop rendering if their respective entity's hitbox is no longer in your view
Also, what are you using to put this ingame? Cause that doesn't look like something added via a mod you made.
Im using model engine
And mythic mobs
k, in that case make sure no element has invalid rotations (groups can have any rotations you want, just keep in mind each group is gonna be a seperate entity holding that part of the model ingame
!faq java-rotation
The rotation of elements in the Minecraft Block/Item format are limited to one axis at a time and increments of 22.5 degrees. Minecraft cannot load models with different rotations.
(To be more specific, the only allowed values are -45, -22.5, 0, 22.5 and 45. If you work in a Block/Item format project and rotate an element then Blockbench will adjust the size/rotation/position of your element so you won't hit a wall at -45 or 45 degrees)
i will try to change roations
do you know how to fix it?
there is nothing to "fix", that's how it works
well, I guess it would be "fixed" if the plugin would use item display entities instead of armorstands for the displaying of the model parts
so i cant ,,fix,, it
in any way
?
unless it has an option by now to use item_display entities instead, not much you can do
it uses horse armors
isnt it item display?
thanks for your help 😎 👍
I encountered another modeling error which I will write about in a moment
so my model should look like this:
but something went wrong and it looks like this:
i dont know whats wrong with it
rotations are good
(I guess so)
and I don't know why there are no eyebrows in the game
i have no idea how to fix it
@shrewd nexus check the server output log
I will do it tomorow
[14:29:31] [Craft Scheduler Thread - 4/WARN]: [ModelEngine] [A] --Warning: The cube name in bone name has illegal rotations. Cube rotation can only be -45, -22.5, 0, 22.5 and 45. [ -12.5 ]
rotations are bad
yep