I exported a model from block bench, and once I inserted it into my texture pack with the necessary textures saved together, it just didn't work. I redid the export process to make sure I hadn't done anything wrong. I don't know, how can I do it? I checked the other tickets and it seemed to me that there was no similar case.
#cube without texture
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(my object is an item)
Check the errors that the output log throws. They should help you find what the error is, but if you're still stuck, you can post them here.
Java: Output Log
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).
my guess is either an invalid parent, an invalid texture name/location or somehow invalid rotation, but the output log will tell you exactly what's wrong
this is the error I found in the log, my path in the texture pack is right, and the name too. So I have no idea what the problem could be.
[10:37:78] [Worker-Main-6/WARN]: Unable to load model: 'minecraft:gold_ingot#inventory' referenced from: minecraft:gold_ingot#inventory: java.io.FileNotFoundException: minecraft:models/item/ gold_ingot.json
Seems like you have a space in front of gold_ingot in some model reference you made
So like item/ gold_ingot instead of item/gold_ingot
I removed the space, but the problem remains, I don't know if you have other ideas, if it can help you, when I was making the textures I put a name with a space, but I then corrected myself by making sure several times that I had put the texture in the right place and with the right name. What else could I try? [Worker-Main-5/WARN]: Unable to load model: 'minecraft:gold_ingot#inventory' referenced from: minecraft:gold_ingot#inventory: java.io.FileNotFoundException: minecraft:models/item/gold_ingot.json
can you show your gold_ingot.json?
here it is
are you referencing that gold_ingot.json in any file?
(in overrides for example)
do you mean inside the texture pack?
yes
no I'm not, at first I also tried to change the item on which to apply the texture from gold_ingot to emerald,I believe that if the problem had been the interference between two texturepaks the problem would not have existed after changing from gold to emerald
only have your pack enabled when testing stuff
I also tried with just my texture, it still doesn't work, do you have any other ideas?
can you send your gold_ingot.json?
you meen the text file?
The file, yes
you have one cube with invalid rotations somehow
5th cube from the bottom
rotate it back and forth and it should fix itself
thanks, it worked, now you have also learned to understand the error from the text file, in the future I will be better able to solve the problems myself