#Big pixels?
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This is your brain on auto texture generation
More than likely it was rescaled after being textured
Or the UV were scaled uniformly together after texture generation, and then painted. But im betting the former is more likely
So the creature was simply enlarged, but how was it enlarged?
Is this possible to do in Blockbench?
Yeah, BB has a scale tool. Or you can resize the root bone folder as part of an animation
Thank you very much for your answer, you really helped me a lot))